Just updated to v0.3! WE COMBAT NOW!!
Good to hear qubodup!
The mechanic is quite simple but not very well explained I feel: basically you use the arrow keys in the direction that you want to use an item. E.G, if a tree is on your left you'd select the hatchet and press the left arrow key. Or if an enemy is above you you'd press up with a weapon selected.
[MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
-
- Party member
- Posts: 730
- Joined: Sat Apr 26, 2014 7:46 pm
Re: [MMORPG] Forest Tale v0.3 - "SNAKES ON A PLAIN"
It errored on android.
- Pebsie
- Party member
- Posts: 144
- Joined: Mon Nov 11, 2013 12:35 am
- Location: Lincoln, United Kingdom
- Contact:
Re: [MMORPG] Forest Tale v0.3 - "SNAKES ON A PLAIN"
Yeah, not sure what's causing that but I'll look into it soonish.bobbyjones wrote:It errored on android.
-
- Party member
- Posts: 730
- Joined: Sat Apr 26, 2014 7:46 pm
Re: [MMORPG] Forest Tale v0.3 - "SNAKES ON A PLAIN"
The problem is that you have to rewrite your code. Its messy and has way too many globals. The problem is that it is switching to the game phase before its time to do so. I recommend cleaning up your code a lot. Its not clean enough at all. Globasls and having one big file is what is screwing you up. Maybe this weekend I can go through and help clean it up. Well if you want. I'm really limited in time though its senior year and right now i can't graduate lol.
- Pebsie
- Party member
- Posts: 144
- Joined: Mon Nov 11, 2013 12:35 am
- Location: Lincoln, United Kingdom
- Contact:
Re: [MMORPG] Forest Tale v0.3 - "SNAKES ON A PLAIN"
Of course it's messy, some of it is over a year old.bobbyjones wrote:The problem is that you have to rewrite your code. Its messy and has way too many globals. The problem is that it is switching to the game phase before its time to do so. I recommend cleaning up your code a lot. Its not clean enough at all. Globasls and having one big file is what is screwing you up. Maybe this weekend I can go through and help clean it up. Well if you want. I'm really limited in time though its senior year and right now i can't graduate lol.
Right now my focus is on pumping out features. Optimization, modularization and cleaning up the code is all to be done in the summer, when I actually have time to get down to the more boring things (hell I'm even renting out a space for a couple guys to come down and work full time on music, web design and optimization). I'm not passing this as a complete project in any sense of the word, so plz don't look at it as such. There's no need to be rude about it.
Aaanyway, I've just released v0.3.1!
Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
Hi !
That's a nice work putting all that things together. I can't agree more, you need to take more care of your code : i tried to rawly connect to your server and it crashed (?) the second time when receiving only a "m," message.
I'm sorry about that by the way, point wasn't here but it's annoying for clients. Have you thought about having some P2P network to handle multi-serving and not being restrain by your own ?
EDIT: accessing your server in a web browser give me full reading of your code, be careful.
That's a nice work putting all that things together. I can't agree more, you need to take more care of your code : i tried to rawly connect to your server and it crashed (?) the second time when receiving only a "m," message.
I'm sorry about that by the way, point wasn't here but it's annoying for clients. Have you thought about having some P2P network to handle multi-serving and not being restrain by your own ?
EDIT: accessing your server in a web browser give me full reading of your code, be careful.
- Pebsie
- Party member
- Posts: 144
- Joined: Mon Nov 11, 2013 12:35 am
- Location: Lincoln, United Kingdom
- Contact:
Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
Yeah I was transferring some stuff and forgot to remove it. Again, though, this project is FAR from complete. People can have my code if they wish; in its current state it'll be tough doing much with it. A lot of exceptions aren't handled and main.lua is over 900 lines long. Again, it's early development, I'm not trying to make an incredibly beautifully coded thing but a thing that shows the potential of the idea. Don't judge it based on the early, unoptimised, uncleaned code.
Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
That wasn't judgement, just some random things I've experienced while using your demo, it's always good to know how things can go wrong.
- Luke100000
- Party member
- Posts: 232
- Joined: Mon Jul 22, 2013 9:17 am
- Location: Austria
- Contact:
Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
Funny game! Here some suggestions/bugs
I took a look into your code: you HAVE to clean it up! It's better for you too, because you can find your stuff easier. Split it up into player.lua, world.lua, .. or something like that.
But I like that game!
- when I'm going, some items disappear
the ability to remove walls/floor. In the moment I only can replace them
when you craft with a full inventory, you delete your crafted item
the time you need to do anything is too long
chests, dropping my items on the floor is ... strange
I took a look into your code: you HAVE to clean it up! It's better for you too, because you can find your stuff easier. Split it up into player.lua, world.lua, .. or something like that.
But I like that game!
-
- Party member
- Posts: 730
- Joined: Sat Apr 26, 2014 7:46 pm
Re: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
Cleaning up code will help you finish the project like ten times faster.
Who is online
Users browsing this forum: No registered users and 2 guests