If you use Vim, you might like this.
It adds keywords to the Lua highlighter for the entries in the love table. The only absent entries are “hidden” and internal ones.
Save it as ~/.vim/syntax/lua.vim to make it work.
Using Vim with LÖVE
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
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Using Vim with LÖVE
- Attachments
-
- lua.vim.txt
- For the LÖVE of Vim
- (7.29 KiB) Downloaded 249 times
Help us help you: attach a .love.
Re: Using Vim with LÖVE
Thank you!
I always wanted this but was too lazy to do it myself
Edit: Any chance there is a tagfile for love I could use with supertab.vim?
I always wanted this but was too lazy to do it myself
Edit: Any chance there is a tagfile for love I could use with supertab.vim?
- qubodup
- Inner party member
- Posts: 775
- Joined: Sat Jun 21, 2008 9:21 pm
- Location: Berlin, Germany
- Contact:
Re: Using Vim with LÖVE
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
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Re: Using Vim with LÖVE
Good, no write an omnicomplete function
- Robin
- The Omniscient
- Posts: 6506
- Joined: Fri Feb 20, 2009 4:29 pm
- Location: The Netherlands
- Contact:
Re: Using Vim with LÖVE
Good idea.vrld wrote:Edit: Any chance there is a tagfile for love I could use with supertab.vim?
Help us help you: attach a .love.
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