Whenever love.graphics.newImage() is called while the game is running in WINE, I get thrown this error. Any ideas? Should I give up on wine compatibility?
If it helps, I'm packaging for Windows using love-release.sh
My entire main.lua:
Ubuntu WINE - Could not decode image!
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Re: Ubuntu WINE - Could not decode image!
Nevermind, turns out I just had to update Love to version 0.9.2. Seems to work as intended now.
Re: Ubuntu WINE - Could not decode image!
That is good. I was confused when I first read the title because I knew that LOVE works perfectly (as far as I can tell) in WINE.
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