I follow the bitbucke instructions, but it is not successful

Discuss any ports of LÖVE to different platforms.
Post Reply
yifanes
Prole
Posts: 2
Joined: Fri Apr 17, 2015 9:47 am

I follow the bitbucke instructions, but it is not successful

Post by yifanes »

https://bitbucket.org/rude/love

iOS
Download the required libraries from here and place the include and libraries folders into the platform/xcode/ios folder.
Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-ios target. Note that you must be registered in the iOS Developer Program in order to build for physical iOS devices.

but,when I build,
runtime.h is not passing because it prompt lua.h file not found.

// Lua
extern "C" {
#define LUA_COMPAT_ALL
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}

理论上我是严格按照说明部署代码到xcode,我想一定是哪里没有配置合适,希望大家能够给我一点提示
In theory I is strictly in accordance with the instructions to deploy code to the Xcode, I think there is no disposition right, I hope you can give me a hint
User avatar
slime
Solid Snayke
Posts: 3166
Joined: Mon Aug 23, 2010 6:45 am
Location: Nova Scotia, Canada
Contact:

Re: I follow the bitbucke instructions, but it is not succes

Post by slime »

I believe the issue should be fixed in the latest commit to the repository, thanks for the report!

Keep in mind though, that code is for LÖVE 0.10.0 which is still under development and isn't compatible with games created for LÖVE 0.9. If you want to use LÖVE for iOS with 0.9.2, you should use this rather than the code in the main LÖVE repository.
Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests