Voice communication in multiplayer games, maybe?Jasoco wrote:So what exactly can you do with microphone support in Löve?
Microphone Support for LÖVE!
Re: Microphone Support for LÖVE!
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Re: Microphone Support for LÖVE!
I guess so. Can Löve send that data over the internet?Davidobot wrote:Voice communication in multiplayer games, maybe?Jasoco wrote:So what exactly can you do with microphone support in Löve?
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Re: Microphone Support for LÖVE!
Yes, although it'll use a very large amount of bandwidth if you don't use a voice compression codec like Speex.Jasoco wrote:Can Löve send that data over the internet?
Re: Microphone Support for LÖVE!
Would it be possible to include a couple open-source voice-specific codecs in a future version of love? I'd love to see opus or celt support in love.audio.slime wrote:Yes, although it'll use a very large amount of bandwidth if you don't use a voice compression codec like Speex.Jasoco wrote:Can Löve send that data over the internet?
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Re: Microphone Support for LÖVE!
How do I use this? Like, do I slap this into a directory, then, in love.load put ? How do I use this? I really don't know the language of anything that is not lua.
Code: Select all
mic=require("I don't know")
Re: Microphone Support for LÖVE!
Here's the snippet that LPGhatguy included in the samples. Check out the code in main.lua, you only need to require "love-microphone"!!EliterScripts wrote:How do I use this? Like, do I slap this into a directory, then, in love.load put? How do I use this? I really don't know the language of anything that is not lua.Code: Select all
mic=require("I don't know")
As an aside, I freaking love you OP, I've been waiting around for a year for this. I AM SO HYPED!!
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Re: Microphone Support for LÖVE!
How can I run this lib on android?
Maybe I need to compile the LOVE-android-port with a permission of the microphone?
Maybe I need to compile the LOVE-android-port with a permission of the microphone?
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Re: Microphone Support for LÖVE!
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: Microphone Support for LÖVE!
Once you've played the masterpiece that is Takeshi no Chousenjou, you'll never want to play a game that doesn't require you to yell at it when you lose.Jasoco wrote:So what exactly can you do with microphone support in Löve? It's not like you can process voice commands in real-time.
Maybe emulate the Famicom to kill rabbit enemies in a Zelda game or stuff the DS, 3DS and Wii U do in some games?
My game called Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics is out now!
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Re: Microphone Support for LÖVE!
Let WOOORRK! inspire you!Jasoco wrote:So what exactly can you do with microphone support in Löve?
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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