Zombie Apocalypse! D:

Show off your games, demos and other (playable) creations.
User avatar
thelinx
The Strongest
Posts: 857
Joined: Fri Sep 26, 2008 3:56 pm
Location: Sweden

Re: Zombie Apocalypse! D:

Post by thelinx »

I took the liberty of adding music, hiding the default cursor, and making the health bar fade from green to red.

You should still add:
- Some kind of ground texture
- Make the player move a bit faster (imo)
- At the same time the danger music starts playing, do something like in CoD4 when you're health is low, you know, with red fading and stuff.

The music raises the file size above 512 KiB, so download here: http://errur.com/f/Download.php?id=239
User avatar
Dr. Magnusson
Prole
Posts: 22
Joined: Sun Jul 20, 2008 6:10 pm

Re: Zombie Apocalypse! D:

Post by Dr. Magnusson »

Although I can't see why it should be a problem, as you never claimed that it was all your work, and stated that it was only an edit, but it's still a pretty good idea to ask the original author before you go ahead and upload modifications and release them. I'm sure it won't be a problem though.
User avatar
SamPerson12345
Prole
Posts: 41
Joined: Sat Aug 30, 2008 5:35 pm

Re: Zombie Apocalypse! D:

Post by SamPerson12345 »

Dr. Magnusson wrote:Although I can't see why it should be a problem, as you never claimed that it was all your work, and stated that it was only an edit, but it's still a pretty good idea to ask the original author before you go ahead and upload modifications and release them. I'm sure it won't be a problem though.
This isn't a modification of anything. All of the work is mine except for the bullet collision, which was given to me in a help thread I made. Wrong thread?
aqeeliz
Prole
Posts: 5
Joined: Tue Sep 23, 2008 8:05 pm

Re: Zombie Apocalypse! D:

Post by aqeeliz »

SamPerson12345 wrote:
Dr. Magnusson wrote:Although I can't see why it should be a problem, as you never claimed that it was all your work, and stated that it was only an edit, but it's still a pretty good idea to ask the original author before you go ahead and upload modifications and release them. I'm sure it won't be a problem though.
This isn't a modification of anything. All of the work is mine except for the bullet collision, which was given to me in a help thread I made. Wrong thread?
SamPerson12345, I am pretty sure Dr. Magnusson was talking to TheLinx
User avatar
SamPerson12345
Prole
Posts: 41
Joined: Sat Aug 30, 2008 5:35 pm

Re: Zombie Apocalypse! D:

Post by SamPerson12345 »

aqeeliz wrote:
SamPerson12345 wrote:
Dr. Magnusson wrote:Although I can't see why it should be a problem, as you never claimed that it was all your work, and stated that it was only an edit, but it's still a pretty good idea to ask the original author before you go ahead and upload modifications and release them. I'm sure it won't be a problem though.
This isn't a modification of anything. All of the work is mine except for the bullet collision, which was given to me in a help thread I made. Wrong thread?
SamPerson12345, I am pretty sure Dr. Magnusson was talking to TheLinx
oh durr, I wasn't paying attention.
User avatar
Dr. Magnusson
Prole
Posts: 22
Joined: Sun Jul 20, 2008 6:10 pm

Re: Zombie Apocalypse! D:

Post by Dr. Magnusson »

Sorry for being vague SamPerson, my message was indeed directed at TheLinx. I'm the owner of Errur.com, the website he uploaded it to. I just wanted to know if you were okay with it, or if I should take it down.
User avatar
SamPerson12345
Prole
Posts: 41
Joined: Sat Aug 30, 2008 5:35 pm

Re: Zombie Apocalypse! D:

Post by SamPerson12345 »

Dr. Magnusson wrote:Sorry for being vague SamPerson, my message was indeed directed at TheLinx. I'm the owner of Errur.com, the website he uploaded it to. I just wanted to know if you were okay with it, or if I should take it down.
It's okay, you can keep it up.
User avatar
bartbes
Sex machine
Posts: 4946
Joined: Fri Aug 29, 2008 10:35 am
Location: The Netherlands
Contact:

Re: Zombie Apocalypse! D:

Post by bartbes »

I was playing around with it, and noticed the difficulty variable. After looking some more I found it increases once the timer has got exactly 30 seconds.

Code: Select all

if diffup == 30 then
However, as this (almost) never happens, this doesn't do anything, I think you meant:

Code: Select all

if diffup < 30 then
User avatar
SamPerson12345
Prole
Posts: 41
Joined: Sat Aug 30, 2008 5:35 pm

Re: Zombie Apocalypse! D:

Post by SamPerson12345 »

bartbes wrote:I was playing around with it, and noticed the difficulty variable. After looking some more I found it increases once the timer has got exactly 30 seconds.

Code: Select all

if diffup == 30 then
However, as this (almost) never happens, this doesn't do anything, I think you meant:

Code: Select all

if diffup < 30 then
Oh wow, Thanks! I was wondering why that wasn't working properly. I've really got to proof read my code more thoroughly.
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest