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SiENcE
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Re: Luminosity Launching on Steam! (09/04/2015)

Post by SiENcE »

Could you share this integration on github? It might be usefull for all and we might use this as start for a nativ library for löve as i did with lovemidi.
davisdude
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Re: Luminosity Launching on Steam! (09/04/2015)

Post by davisdude »

I think Steam has an NDA in that as far as I know.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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SiENcE
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Re: Luminosity Launching on Steam! (09/04/2015)

Post by SiENcE »

It should be no problem, as there are a lot of steamworks wrappers on github and steamworks.net is even used in a lot of commercial projects on steam -> https://github.com/search?utf8=%E2%9C%93&q=steamworks .

Whats not allowed is to directly reverse eng. the steam api and implement it yourself. But i think a wrapper dll that implements steamworks and exposes this functions to lua is perfectly doable.
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Jeeper
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Re: Luminosity Launching on Steam! (09/04/2015)

Post by Jeeper »

We will look over that option SiENcE. If you do get greenlit before an eventual release of it, you can always contact us then, as you have signed the NDA :)

In other news, Luminosity is now AVAILABLE! :D
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Re: Luminosity available on Steam!

Post by davisdude »

Congrats on the release! One small suggestion: I would like there to be a "Next Level" button after you finish a level in campaign mode.
Other than that, good job! :)
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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SiENcE
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Re: Luminosity available on Steam!

Post by SiENcE »

Thanks @Jeeper!

Btw. I read the steam forum and I suggest you to add the vs2013 runtime.

When using dependencywalker you will discover, that the love 0.9.2 runtime depends on it.

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Jeeper
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Re: Luminosity available on Steam!

Post by Jeeper »

SiENcE wrote:Thanks @Jeeper!

Btw. I read the steam forum and I suggest you to add the vs2013 runtime.

When using dependencywalker you will discover, that the love 0.9.2 runtime depends on it.
Just did that, will be interesting to see if it solved the issue or not :)
Edit: It did work, problem solved!

Thank you!
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SiENcE
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Re: Luminosity available on Steam!

Post by SiENcE »

Great! I remembered this, because I had the same problem years ago.
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Re: Luminosity available on Steam!

Post by slime »

Congrats on the release! :D
SiENcE wrote:Btw. I read the steam forum and I suggest you to add the vs2013 runtime.

When using dependencywalker you will discover, that the love 0.9.2 runtime depends on it.
msvcp120.dll and msvcr120.dll are the parts of the VC++12 (VS2013) runtime that LÖVE depends on. They're included in the release downloads of LÖVE, but I don't remember if megasource puts them anywhere when you build LÖVE yourself using that.
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Re: Luminosity available on Steam!

Post by davisdude »

Hey, it seems like the "Destroyer" achievement is not working properly... especially since I earned the "Master of Destruction" achievement...
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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