Luminosity is a fast paced arcade score attack game. You take the control of a space ship and your objective is to close off the enemy drones and conquer a certain percent of the map in order to blow them up. Things quickly escalate and you face an increasing number of unique and challenging enemies.
With randomly generated backgrounds and levels, the arcade mode stays fresh and new. Combined with the campaign you will have endless hours of exciting gameplay.
10 unique spaceships (6 available from start, 4 unlocked via campaign), each with their own set of strengths
and weaknesses.
Full Steam support including: Achievements, Trading cards and stats.
Global leaderboards, compete against the world or challenge your friends.
As you all can see, the game looks very different from the last time that I showed it off on these forums. We have been hard at work with polishing and adding new features ever since we got greenlit back in January. Most visual effects and graphics have been upgraded or entirely remade, new enemies have been added and a ton of new features have been made.
Another exciting thing is that we have full support for steam features. Meaning that for the first time you can compete on global leaderboards against your steam friends or the entire world. We also have over 40 achievements, many cool stats that are tracked, trading cards, badges, profile backgrounds, emoticons etc.
I would like to thank the Löve community for all of the support, testing and feedback. I would also like to thank the Löve developers, specially Slime who has helped us with a lot very odd bugs.
Congrats! How much will it cost? I didn't see that on the link...
Good job, and good luck!
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Awesome!
Congratiulations to you and your team!
Are you done with development on this game, or would you like to keep on working on it for a while?
I can imagine that after a big project like this you are probably hoping to have a little time off, right?
SiENcE wrote:
How did you managed "Full Steam support" ? We also want to release on Steam once we have finished.
From what he told me, he integrated the steam C++ library into Löve's source code and hooked those into some lua functions. So, in reality, it is running a modified version of Löve, as far as I know.
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette! personal page and a raycaster
undef wrote:Awesome!
Congratiulations to you and your team!
Are you done with development on this game, or would you like to keep on working on it for a while?
I can imagine that after a big project like this you are probably hoping to have a little time off, right?
We will continue to develop Luminosity, at least for 1 more content patch. But at a slower pace as we will put the main focus on our next game. How many future updates there are for Luminosity depends a lot on how well it does on steam and if we feel like there is a demand for them.
We will take some time off though
Davidobot wrote:
SiENcE wrote:
How did you managed "Full Steam support" ? We also want to release on Steam once we have finished.
From what he told me, he integrated the steam C++ library into Löve's source code and hooked those into some lua functions. So, in reality, it is running a modified version of Löve, as far as I know.
Pretty much, yeah. For an example we have love.steam.unlockAchievement()