Hey, davisdude, thanks so much for testing the build.
The point of the test is to drag one and more fingers at the same time.
This should draw white lines along the path of your fingers.
We've just updated the .zip so I would be super grateful if you could re-download and test the new build.
Thanks so much!
AGen
Re: AGen
Okay, I get it now.
Unfortunately, the code does not work as intended. You have to click first before it draws any lines. It looks to me like it's conflicting with the native computer actions. Not necessarily all of the native callbacks, but it does not draw anything.
Unfortunately, the code does not work as intended. You have to click first before it draws any lines. It looks to me like it's conflicting with the native computer actions. Not necessarily all of the native callbacks, but it does not draw anything.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
playtesting
Re: playtesting
Does it work on linux? Will your framework on linux?
Twitter: https://twitter.com/Murii5
Re: playtesting
Yes, but the prototype is Windows only.Murii wrote:Does it work on linux? Will your framework on linux?
Let me know if you want to try it out.
Re: playtesting
I want to test your game and framework!ivan wrote:Yes, but the prototype is Windows only.Murii wrote:Does it work on linux? Will your framework on linux?
Let me know if you want to try it out.
Twitter: https://twitter.com/Murii5
Re: AGen
A new build of the game is out and we're still looking for playtesters.
Post a comment on here or send me a PM if you would like to try the game, any feedback is MUCH appreciated!
Post a comment on here or send me a PM if you would like to try the game, any feedback is MUCH appreciated!
Re: AGen
I would like to thank everybody who helped with the playtesting!
The game is getting close to completion.
There are still some gameplay improvements to be made and we need a few more playtesters.
Please reply or send me a PM if you would like to try the game.
The game is getting close to completion.
There are still some gameplay improvements to be made and we need a few more playtesters.
Please reply or send me a PM if you would like to try the game.
Re: AGen
A big thank you to everyone who helped with play testing the game.
Collisions is now out on Desura:
http://www.desura.com/games/collisions
If I sent you a key, it's should now be possible to redeem it on there,
if not, please let me know and I'll send you another key.
Thanks again!
Collisions is now out on Desura:
http://www.desura.com/games/collisions
If I sent you a key, it's should now be possible to redeem it on there,
if not, please let me know and I'll send you another key.
Thanks again!
Re: AGen
It appears that Desura had an issue with the keys.
We're working towards getting that fixed so I apologize about the inconvenience.
Hopefully we can get the keys working so I don't have to send them out again to everyone.
Thanks again.
On an unrelated note, looking back at the older posts in this topic I have to say,
it's pretty cool that Love2D is still around. Agen was released in 2007, at a time
when there weren't a lot of Lua engines. Love2D hadn't come out yet and Corona
was just gaining popularity. At the time, we went in a somewhat...
different direction when programming the API.
Nowadays I mostly work on games, so I haven't contributed to Agen since 2008,
although I still use it. Yep, it's old tech and it hasn't aged too well, but once you
put out games using a particular engine it becomes complicated logistically -
to transition to another engine.
We're working towards getting that fixed so I apologize about the inconvenience.
Hopefully we can get the keys working so I don't have to send them out again to everyone.
Thanks again.
On an unrelated note, looking back at the older posts in this topic I have to say,
it's pretty cool that Love2D is still around. Agen was released in 2007, at a time
when there weren't a lot of Lua engines. Love2D hadn't come out yet and Corona
was just gaining popularity. At the time, we went in a somewhat...
different direction when programming the API.
Nowadays I mostly work on games, so I haven't contributed to Agen since 2008,
although I still use it. Yep, it's old tech and it hasn't aged too well, but once you
put out games using a particular engine it becomes complicated logistically -
to transition to another engine.
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