What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Doctory
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Re: What's everyone working on? (tigsource inspired)

Post by Doctory »

very nice justin.
i hope i am as good as all the people in this community.
i got 300+ posts, and i dont even know how to make a snake game :p
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s-ol
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Re: What's everyone working on? (tigsource inspired)

Post by s-ol »

Justin_C wrote:I'm working on a rogue-lite dungeon crawler/top-down shooter. All of the art is just placeholder and it's just barely starting to resemble a playable game, but I think it's coming along nicely.

(best viewed at 60FPS in Chrome)
definetely looking great! Keep on :D

s-ol.nu /blog  -  p.s-ol.be /st8.lua  -  g.s-ol.be /gtglg /curcur

Code: Select all

print( type(love) )
if false then
  baby:hurt(me)
end
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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

Just a nitpick but 60FPS YouTube is not just Chrome. People need to stop spreading that misinformation. It also works in Safari and has since the beginning. It even works in some versions of Firefox, but not all.

Anyway, nice start. Looking forward to seeing it develop.
jjmafiae
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Re: What's everyone working on? (tigsource inspired)

Post by jjmafiae »

Jasoco wrote:Just a nitpick but 60FPS YouTube is not just Chrome. People need to stop spreading that misinformation. It also works in Safari and has since the beginning. It even works in some versions of Firefox, but not all.

Anyway, nice start. Looking forward to seeing it develop.
what about Opera ?
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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

jjmafiae wrote:what about Opera ?
I can't guarantee it. I do know Opera is now based on WebKit, but that doesn't necessarily mean it'll support it. Last I heard no. But that was months ago. Don't ask about IE either. Try Googling. I'd hope enough time has passed for other browsers to update.
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Lugen
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Re: What's everyone working on? (tigsource inspired)

Post by Lugen »

New project I've been at the past two months or something. At surface it's a platform shooter but what started this project was that I wanted to create a component-based entity system in order to actually be able to build a proper game some day.
Additionally I'm using my own transformations and projection matrices entirely, including parent/child hierarchy.

a,d - move left and right
w or space - jump
s - descend platform if there's a platform beneath
left mouse - shoot
< - turn on debug graphics

All graphics are just for testing.
love2dEntities.love
(767.36 KiB) Downloaded 189 times
Image
Germanunkol
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Re: What's everyone working on? (tigsource inspired)

Post by Germanunkol »

Animations are super-cool. I also like the crash-test-dummy-like graphics.

When holding W I expected him to jump mulitple times, instead of just once, other than that, great work so far!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
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Lugen
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Re: What's everyone working on? (tigsource inspired)

Post by Lugen »

Germanunkol wrote:Animations are super-cool. I also like the crash-test-dummy-like graphics.

When holding W I expected him to jump mulitple times, instead of just once, other than that, great work so far!
Thanks, the one-press jump is intentional.

Fair bit of update. Added and improved lots of things. The "demo" shows it all I think.
Visuals are just for testing purposes. Right now it's all about getting things to work.
The "restart"-button does not do anything yet.

a , d - move left and right
w or space - jump
s - descend platform if there's a platform beneath
left mouse - shoot/strike
1 , 2 - choose weapon
< - turn on debug graphics

Image

Seems like attachment is too big so I'm providing a link to the love-file.
http://unlitart.com/downloads/love2dEntities.love
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MadByte
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Re: What's everyone working on? (tigsource inspired)

Post by MadByte »

I finally did it :D I started to completely rewrite an old project of mine (~2012) this weekend.
I discontinued on it back in 2012 because I just started with löve and lua at this time and I didn't knew enough about coding and stuff. The collision detection was horrible and the readability ...argh.... :halloween: :death:
I really need to finish it this time. ! :neko:

Image
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NightKawata
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Re: What's everyone working on? (tigsource inspired)

Post by NightKawata »

"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
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