Yeah, that definitely is a good question. Though as long as I make it in Lua, I think we'll get a lot of contributors considering they already know the language. I'd personally prefer to make it in C# considering I can write a lot more fluently in it, but the idea of an editor being written in the same language as the engine is pretty darn good. What do you think?bobbyjones wrote:I think a better question will be who will contribute if you start it using a certain method
Best of luck to you and your project!bobbyjones wrote:I myself will be making something like a game maker with wxLua hopefully. I started playing with it now. But I have a lot to learn.
From what I understand, you're basically saying to not make an editor/IDE for love2d and instead use Godot, leaving me with the much smaller task of simply creating code to "convert" the godot-generated files to love2d files. Is that correct, or am I missing something?SiENcE wrote:@Radfordhound: I think you missunderstood me . I do not suggest to change or edit Godot. I suggest to use it as your GameMaker (but with lua and not Gscript).
The thing you have todo is to write the runtime code in lua for love2d (loading the godot scene files and implementing the most common api calls for 2d).
If that's the case, I like the idea except for the fact that it leaves me/others un-able to change the way the editor looks/functions without downloading the source first (Or at least, that's my understanding of it. ), and while I absolutely love the design of godot just like I love the design of Unity, I had a much simpler design in mind for this project as I want kids to be able to easily use it and don't think they'll be able to use godot without a bit of explaining, which isn't ideal in this scenario.
I may very well be missing something (And probably am.), and if so please correct me! I hate to put false information out there and if godot really is perfect for this project, I'd love to know so I can use it as opposed to never using it due to me having the false info! Otherwise, however, I'd rather spend the time/effort required to make my own editor than use a project someone already made that isn't ideal simply because it's easier.
Thanks again for your suggestion and I'm sorry if I came off as a bit of a jerk. I really do appreciate your idea whether I can actually use it or not!