So what happens if you keep the calculations as they are and call love.graphics.translate before you draw everything?Fenrir wrote:Well currently I need the player to be at the center of the screen to properly compute its field of view, so it may be weird if the FOV is moving with the camera and not with the player... :/micha wrote: It will probably be enough if you teleport the player but move the camera a bit slower. That way, the traveled distance can be seen by the player.
STEAL - top down stealth game
Re: STEAL - top down stealth game
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Re: STEAL - top down stealth game
Yep I think I'll go for something like that, player disappears, then an effect with a quick movement smoothed, and the player reappears.You could lerp the position of the player relatively quickly and not draw him during the transition.
I wouldn't recommend a linear interpolation though, but something that eases in and out more smoothly, like a sine or a smoothstep.
Won't be so easy, most of the calculations are done in shaders, so everything is computed during the rendering. But as I said I think I'll make the player to disappear during the Blink so he'll stay in sync with the camera movement but won't be visible.So what happens if you keep the calculations as they are and call love.graphics.translate before you draw everything?
Anyway thanks for the comments! Currently we made a first prototype of the game we started to share with friends and family and so far we're getting great feedbacks, it's encouraging, even if we're aware that they're not probably very objective.
Re: STEAL - top down stealth game
Hey guys,
I'm finally coming back with some news about the project. Actually, I have a good and a bad news:
The good one is that I'm releasing the current prototype, I'm preparing an itch.io page for it, but I would need testers for the Mac and Linux versions, I never tested the game on these platforms. So here is the page:
http://fenrir.itch.io/steal
Thanks in advance if anybody can try it! You'll need a "gaming" computer to run the prototype smoothly, I'm using quite some shaders and optimization wasn't my priority so far.
Now the bad news is that I'm putting the project on hold, I'm actually starting someting else (still with LOVE) and I'm moving on it at 100%. I'll talk further about it another time!
Thanks!
I'm finally coming back with some news about the project. Actually, I have a good and a bad news:
The good one is that I'm releasing the current prototype, I'm preparing an itch.io page for it, but I would need testers for the Mac and Linux versions, I never tested the game on these platforms. So here is the page:
http://fenrir.itch.io/steal
Thanks in advance if anybody can try it! You'll need a "gaming" computer to run the prototype smoothly, I'm using quite some shaders and optimization wasn't my priority so far.
Now the bad news is that I'm putting the project on hold, I'm actually starting someting else (still with LOVE) and I'm moving on it at 100%. I'll talk further about it another time!
Thanks!
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Re: STEAL - top down stealth game
This game is awesome and your new project is looking incredibly good, best of luck
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