So, I really like love and game development, but...

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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sladjkf
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So, I really like love and game development, but...

Post by sladjkf »

I kinda want to practice my Java skills at the same time. I looked at all the Java graphics stuff, and honestly, my head kinda hurts from it. I like love-it's a simple, fast game engine, but as I said, I kinda want to practice Java whilst game developing.

How to?!?!?!?
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slime
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Re: So, I really like love and game development, but...

Post by slime »

Have you looked into libgdx? It's a bit different from LÖVE, but it still shares many of the same fundamental concepts.
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sladjkf
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Re: So, I really like love and game development, but...

Post by sladjkf »

Hmm, okay. I looked a little bit at that, but didn't really read into it. Thanks for your advice!
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purplehuman
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Re: So, I really like love and game development, but...

Post by purplehuman »

I'd suggest learning a bit of programming basics before jumping into game development. Although, making games is a legitimate way to learn better programming, it's not suited for an absolute beginner.

Learn a little Java first. Make some text based games or programs for example. Only then look into graphical gamemaking.

While some may disagree with me, I think this is the way to go.
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T-Bone
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Re: So, I really like love and game development, but...

Post by T-Bone »

I'd say you should do what you find the most fun - that way you'll probably get more done :neko:
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sladjkf
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Re: So, I really like love and game development, but...

Post by sladjkf »

purplehuman wrote:I'd suggest learning a bit of programming basics before jumping into game development. Although, making games is a legitimate way to learn better programming, it's not suited for an absolute beginner.

Learn a little Java first. Make some text based games or programs for example. Only then look into graphical gamemaking.

While some may disagree with me, I think this is the way to go.
Hey, it's okay. I'm pretty experienced with programming now. I actually started with Java. I am currently trying to create an algorithm for roguelike-style dungeon generation in Love2D, and it's going okay. One of things that's currently bugging me is the lack of a continue statement in lua, though :|
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purplehuman
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Re: So, I really like love and game development, but...

Post by purplehuman »

sladjkf wrote: Hey, it's okay. I'm pretty experienced with programming now. I actually started with Java. I am currently trying to create an algorithm for roguelike-style dungeon generation in Love2D, and it's going okay. One of things that's currently bugging me is the lack of a continue statement in lua, though :|
Ah, alright. Then, I agree that libgdx is the way to go.
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Re: So, I really like love and game development, but...

Post by arampl »

sladjkf wrote:I am currently trying to create an algorithm for roguelike-style dungeon generation in Love2D
http://donjon.bin.sh/d20/dungeon/
sladjkf wrote:One of things that's currently bugging me is the lack of a continue statement in lua
From PIL: "...A typical and well-behaved use of a goto is to simulate some construction that you learned from another language but that is absent from Lua, such as continue, multi-level break, multi-level continue, redo, local error handling, etc. A continue statement is simply a goto to a label at the end of a loop block; a redo statement jumps to the beginning of the block:

while some_condition do
::redo::
if some_other_condition then goto continue
else if yet_another_condition then goto redo
end
<some code>
::continue::
end
..."
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