Some advices or simple moral support?

Please write something ..
So this is really weird. It's failing to create a new Lua state, but only on the 64-bit iOS Simulator, not on the 32-bit iOS Simulator or on any physical iOS device (I tested it on my real iPhone 6 and it works fine, but luaL_newstate returns a null pointer in the Simulator.)Fang wrote:If so, I ran into an issue. When I build and run it for the iPhone 5 (simulator) it works fine, but when I select the iPhone 6 (simulator) instead, it throws an exception (EXC_BAD_ACCESS) and refuses to continue on, leaving the simulator displaying a black screen.
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