Main.lua:
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require "math"
require "sprites"
require "player"
require "enemies"
math.randomseed(os.time())
function love.load()
--images--
love.graphics.setBackgroundColor(255,255,255)
loadImages()
--enemies--
enemies = {}
for i = 0,4 do
table.insert(enemies,Enemy:new())
end
end
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function loadImages()
spr_slice = love.graphics.newImage("slice.png")
spr_agent = {}
spr_agent[1] = love.graphics.newImage("agentf1.png")
spr_agent[2] = love.graphics.newImage("agentf2.png")
spr_player = {}
spr_player[1] = love.graphics.newImage("playerf1.png")
spr_player[2] = love.graphics.newImage("playerf2.png")
end
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Enemy = {}
Enemy.sprite_index = spr_agent
Enemy.image_timer = 0
Enemy.image_index = 1
Enemy.image_speed = 3
Enemy.x = 0
Enemy.y = 0
Enemy.direction = math.random()*360
Enemy.speed = 2*60
Enemy.__index = Enemy
function Enemy:new(o)
local o = o or {}
setmetatable(o, Enemy)
self.__index = self
o.x = math.random()*love.graphics.getWidth()
o.y = math.random()*love.graphics.getHeight()
o.direction = math.random()*360
return o
end
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for i,v in ipairs(enemies) do
love.graphics.draw(v.sprite_index[v.image_index],math.floor(v.x),math.floor(v.y),0,sign(lengthdir_x(1,v.direction)),1,spr_agent[1]:getWidth()/2,spr_agent[1]:getHeight()/2)
end
Thanks in Advance,
Nicholas