I've been messing around with a raycasting library and I've been bothered about how filtering is handled.
Using 256x256 and 256x512 resolution textures and sprites doesn't really do much for up-close views of these resources. Nearest neighbour is just plain unfancy and linear filtering is just plain ugly. Aren't there any GLSL scaling filters that mimic 2xSal, HQx4 or 4xBRZ?
Image scaling filters?
Re: Image scaling filters?
Maybe write your own frag shader?
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