This is a simple prototype of a simple idea. I had another prototype here but this one is different enough, so I decided to post its own topic.
The idea is simple. You're pulled to one of the eight directions every three seconds randomly. You try to oppose the force by trying to go to the opposite direction (For example, if you're pulled to up-right, press left and down). If you reach the blue rectangle's borders, you die.
This one is much less frustrating than the other prototype. I can survive in this one more than 4 minutes easily.
This is just a prototype to test the idea. So any feedback is appreciated. Do you think this can be a basis for a fun game?
Here's a screenshot:
Here's the "game":
SimpleInertia - Another simple prototype
- purplehuman
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- alberto_lara
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Re: SimpleInertia - Another simple prototype
This is a simple but powerfull idea, it would be nice to see it on a game with fun graphics and characters
- purplehuman
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Re: SimpleInertia - Another simple prototype
Thank you! I hope everybody finds this idea fun, because I kinda hope to pursue this idea to a game.alberto_lara wrote:This is a simple but powerfull idea, it would be nice to see it on a game with fun graphics and characters
Re: SimpleInertia - Another simple prototype
A couple things:
--I feel like the force exerted on the square should change smoothly. Just having the force switch every 3 seconds is a little jerky feeling.
--There shouldn't be so much force on the square. Right now it's balanced so that you just keep holding the right direction, but it would be a lot more interesting if you had to be careful about how much you moved to stay in the rectangle.
--I feel like the force exerted on the square should change smoothly. Just having the force switch every 3 seconds is a little jerky feeling.
--There shouldn't be so much force on the square. Right now it's balanced so that you just keep holding the right direction, but it would be a lot more interesting if you had to be careful about how much you moved to stay in the rectangle.
- purplehuman
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Re: SimpleInertia - Another simple prototype
Thanks! I totally agree with you on both points. But do you have a suggestion for the first one?Tesselode wrote:A couple things:
--I feel like the force exerted on the square should change smoothly. Just having the force switch every 3 seconds is a little jerky feeling.
--There shouldn't be so much force on the square. Right now it's balanced so that you just keep holding the right direction, but it would be a lot more interesting if you had to be careful about how much you moved to stay in the rectangle.
Re: SimpleInertia - Another simple prototype
Just have the force smoothly change magnitude and direction over time.purplehuman wrote:Thanks! I totally agree with you on both points. But do you have a suggestion for the first one?Tesselode wrote:A couple things:
--I feel like the force exerted on the square should change smoothly. Just having the force switch every 3 seconds is a little jerky feeling.
--There shouldn't be so much force on the square. Right now it's balanced so that you just keep holding the right direction, but it would be a lot more interesting if you had to be careful about how much you moved to stay in the rectangle.
- purplehuman
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Re: SimpleInertia - Another simple prototype
Thanks! It's a good idea. I'll look into it.Tesselode wrote: Just have the force smoothly change magnitude and direction over time.
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