![Image](https://love2d.org/imgmirrur/PaowwWR.png)
Summon things with your Necronomicon, make your haunted house, call guests, get money. $_$
Notes:
- Any feedbacks, comments, or proposals are appreciated!
![Ultrahappy :ultrahappy:](./images/smilies/ms-ultrahappy.png)
Download: http://norubal.itch.io/welcome-to-dunwich (.exe/.apk)
Thanks for feedback. I will consider speeding up game's 'tempo'.josefnpat wrote:I like this!
I sped up the guests, and gave myself some more fear.
I really wish the monsters had a little animation for when a guest was scared!
Thank you for comments! I added button at top-right so you can control game speed.davisdude wrote:Very good! I like it. Some comments:
- "Cancel" is a kind of ambiguous word to use after placing monsters. "Done" or something like that would make more sense.
- I like the little pictures and animations! They feel very fitting.(although you could fare to change the font)
- I got an error: (guest.lua: 175: attempt to index nil value). I'm not quite sure what caused it.
- It was kind of confusing that "sacrificial right" was an action.
- Some little sound-effects could really go a long way
- I didn't realize you didn't have to repair a whole floor until I looked back at some of the example pictures (although maybe that's my fault).
- Should be option to speed up people
I like it!
Thank you! I really moved by your 2 hours video.qubodup wrote:Awesome! This gotta get onto touch devices
Thank you for massive interest! I'm glad so much, there is someone likes my game!qubodup wrote: There's Korean! Nice! You're welcome to ask me to do a free English to German translation, once you would like to have one email: qubodup@gmail.com .
Possibly language related uncertainties:
- Does a monster get more stress only if another monster is right next to it or even if it is 2 fields from it?
- Do monsters above/below count for stress? if yes: diagonally as well?
- Will polyp get 5 hap. if polyps exist above *and* below or above *or* below?
- What are hap.? Health Points? I thought "HP" is the common abbreviation.
Idea from playing Prison Architect:
Currently, money is spent nearly completely linearly (choice between more rooms or more stairs, usually it will be rooms first). You could add buying prettier walls. Those might have different features like: higher probability of generating fear when person is standing there, higher probability of person visiting a monster on that tile, higher value of the haunted house (higher entry becoming more acceptable), less stress for monster (probably the most popular one).
Personal preferences:
- I prefer instant/scrollable credits
- Different fear sounds for different monsters! (or unique build sounds instead?)
- Sound confirming fear collected? (should probably be subtle for autocollect)
- Ritual is the most used feature. It should be option #1 in "actions". A shortcut by pressing the fear GUI element might be good too.
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