You can look here...
http://www.squidi.net/three/index.php
Need project idea
Re: **NEED PROJECT IDEA**
Bartoleo
- kikito
- Inner party member
- Posts: 3153
- Joined: Sat Oct 03, 2009 5:22 pm
- Location: Madrid, Spain
- Contact:
Re: **NEED PROJECT IDEA**
Eumm... I had already included that link on my previous post...bartoleo wrote:You can look here...
http://www.squidi.net/three/index.php
When I write def I mean function.
Re: **NEED PROJECT IDEA**
0.o
...
umm wow guys thanks so much for all the ideas! this will help so much! *man hugs all users* I'll find one or two i can work on, and then go from there.
and sorry for the loud title... im used to giant forums where topics dont stay on the front page for more that a few minutes.
...
umm wow guys thanks so much for all the ideas! this will help so much! *man hugs all users* I'll find one or two i can work on, and then go from there.
and sorry for the loud title... im used to giant forums where topics dont stay on the front page for more that a few minutes.
+1 internet to anyone that helps me! i am a lost little puppy!
Re: **NEED PROJECT IDEA**
A roguelike is also a fun project, and one that can range from a quick program written in a couple of days to a long project; as long as you want to make it. Some roguelikes never really get finished, but they are just improved and improved by the devteam over time.
It's also quite acceptable to use unsophisticated programmer graphics for your roguelike. Classical ones still use ASCII graphics in a console window, so you could even emulate that with Löve
You can read up on them here: http://roguebasin.roguelikedevelopment. ... =Main_Page
It's also quite acceptable to use unsophisticated programmer graphics for your roguelike. Classical ones still use ASCII graphics in a console window, so you could even emulate that with Löve
You can read up on them here: http://roguebasin.roguelikedevelopment. ... =Main_Page
Re: Need project idea
Right now I'm going to make a Pong... Extremely lightweight. No powerups or nothing. Technically, it will be my first finished product.
+1 internet to anyone that helps me! i am a lost little puppy!
- Jasoco
- Inner party member
- Posts: 3727
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: Need project idea
Everyone makes Pong at some point.
Here, I made one in JavaScript and HTML5 before I even discovered Löve...
Impressed my friends it did.
Here, I made one in JavaScript and HTML5 before I even discovered Löve...
Code: Select all
<html>
<head>
<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta names="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<title>Canvas Pong Experiment 2009 by Jason Anderson</title>
<style type="text/css">
body { background-color: #333; overflow: hidden; margin: 0; }
#body {
display: block;
position: absolute;
width: 640px;
height: 480px;
margin: 0 auto;
background-color: #000;
}
canvas {
display: block;
position: absolute;
width: 640px;
height: 480px;
left: 0;
top: 0;
z-index: 500;
}
#score1, #score2 {
display: block;
position: absolute;
font-size: 5em;
color: white;
z-index: 1000;
width: 315px;
text-align: center;
}
#score1 {
left: 0;
top: 10px;
}
#score2 {
right: 0;
top: 10px;
}
#divider {
display: block;
position: absolute;
left: 0;
top: 0;
bottom: 0;
right: 315;
border-right: 10px dotted white;
}
#debug {
display: block;
position: absolute;
left: 10px;
bottom: 10px;
color: white;
}
</style>
<script type="text/javascript">
var key=[0,0,0,0];
var tmr, pi = Math.PI;
var paddle1y, paddle2y, paddle1s, paddle2s;
var score1, score2;
var ballX, ballY, XD, YD, speed;
var game, pause, numPlayers;
function $(el) { return document.getElementById(el); }
function loadIt() {
$("debug").innerHTML = "";
game = document.getElementById("game").getContext("2d");
speedX = 4;
speedY = 4;
paddle1y = 200;
paddle2y = 200;
paddle1s = 0;
paddle2s = 0;
XD = speedX;
YD = speedY;
ballX = 320;
ballY = 240;
score1 = 0;
score2 = 0;
pause = 0;
//Set to 0 and it's CPU vs CPU... but they're in sync.. which sucks.. need to put some randomness in.
numPlayers = 1;
updateScore();
resetBall();
tmr = window.setInterval("drawStuff3();",10);
}
function drawStuff3() {
//HANDLE PLAYER ONE INPUT
if (numPlayers > 0) {
if ((key[0] && !key[1]) && paddle1y > 0) {
paddle1y -= 4;
} else if ((key[1] && !key[0]) && paddle1y < 400) {
paddle1y += 4;
}
} else {
if (ballY < paddle1y + 30 && paddle1y > 0) {
paddle1y -= 4;
} else if (ballY > paddle1y + 49 && paddle1y < 400) {
paddle1y += 4;
}
}
//HANDLE PLAYER TWO MOVEMENT
if (numPlayers == 2) {
if ((key[2] && !key[3]) && paddle2y > 0) {
paddle2y -= 4;
} else if ((key[3] && !key[2]) && paddle2y < 400) {
paddle2y += 4;
}
} else {
if (ballY < paddle2y + 30 && paddle2y > 0) {
paddle2y -= 4;
} else if (ballY > paddle2y + 49 && paddle2y < 400) {
paddle2y += 4;
}
}
//DO THE GAME BALL MOVEMENT AND STUFF
if (!pause) {
ballX += XD;
ballY += YD;
if (ballX > 630) {
XD = -speedX;
score1++;
updateScore();
resetBall();
} else if (ballX < 0) {
score2++;
updateScore();
resetBall();
}
if (ballY > 470) {
YD = -speedY;
} else if (ballY < 0) {
YD = speedY;
}
//HANDLE HITTING PLAYER ONE PADDLE
if (ballX <= 30 && ballX > 25 && ballY >= (paddle1y-10) && ballY < paddle1y + 80) {
var w = ballY - paddle1y;
if (w < 22) {
speedY = 6;
YD = -speedY;
} else if (w < 38) {
speedY = 3;
YD = -speedY;
} else if (w > 58) {
speedY = 6;
YD = speedY;
} else if (w > 42) {
speedY = 3;
YD = speedY;
} else {
speedY = 0;
YD = speedY;
}
XD = speedX;
}
//HANDLE HITTING PLAYER TWO PADDLE
if (ballX >= 610 && ballX < 615 && ballY >= (paddle2y-10) && ballY < paddle2y + 80) {
var w = ballY - paddle1y;
if (w < 22) {
speedY = 5;
YD = -speedY;
} else if (w < 38) {
speedY = 3;
YD = -speedY;
} else if (w > 58) {
speedY = 5;
YD = speedY;
} else if (w > 42) {
speedY = 3;
YD = speedY;
} else {
speedY = 0;
YD = speedY;
}
XD = -speedX;
}
}
game.clearRect(0,0,640, 480);
game.fillStyle = "#fff";
game.fillRect (20, paddle1y, 10, 80);
game.fillRect (610, paddle2y, 10, 80);
game.fillRect (ballX,ballY, 10, 10);
}
function resetBall() {
ballX = 315;
ballY = 235;
speedY = Math.floor(Math.random()*4) +1;
YD = speedY;
var r = Math.floor(Math.random()*2)+1;
if (r == 1) YD = -speedY;
//$("debug").innerHTML = r;
pause = 1;
setTimeout("pause = 0;", 1000);
}
function updateScore() {
$("score1").innerHTML = score1;
$("score2").innerHTML = score2;
}
function pauseGame() {
if (pause == 1) {
pause = 0;
$("debug").innerHTML = "";
} else {
pause = 1;
$("debug").innerHTML = "PAUSED";
}
}
function changeKey(which, to){
switch (which){
case 38: key[0]=to; break; // Up 1
case 40: key[1]=to; break; // Down 1
case 81: key[2]=to; break; // Up 2
case 65: key[3]=to; break; // Down 2
}
}
document.onkeydown=function(e){ changeKey((e||window.event).keyCode, 1); }
document.onkeyup=function(e){ changeKey((e||window.event).keyCode, 0); }
window.onload = function() { window.setTimeout("loadIt()", 1); }
</script>
</head>
<body>
<div id="body" onClick="pauseGame();">
<div id="divider"></div>
<canvas id="game" width="640" height="480">If you see this, you are unsupported</canvas>
<div id="score1"></div><div id="score2"></div>
<div id="debug"></div>
</div>
</body>
</html>
Re: Need project idea
Lol me and my neighbor played that for hours... Mine will be sort of like that but with simple graphics... Veeery simple.TechnoCat wrote:http://love2d.org/wiki/Rebound
@jasoco
That's pretty cool, I tried java before and I spent a few hours on "hello world" and then I gave up. I never got it to work.
+1 internet to anyone that helps me! i am a lost little puppy!
- Jasoco
- Inner party member
- Posts: 3727
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: Need project idea
That's JavaScript. Completely different. I still don't understand Java. Which is why I'm grateful Löve came along.
JS is so much easier. And on the right browsers, really fast. But it'll never beat Löve for speed. Though JS does work on more platforms including phone's like iPhone and Android and anything else with a real browser. Especially if it's WebKit.
JS is so much easier. And on the right browsers, really fast. But it'll never beat Löve for speed. Though JS does work on more platforms including phone's like iPhone and Android and anything else with a real browser. Especially if it's WebKit.
Re: Need project idea
It is possible to reach an equilibrium in Jasoco's Pong game (as posted upthread). If you manage to bounce the ball directly to the right and the opponent keeps bouncing it directly to the left, you can just park your paddle in the one position and the ball keeps bouncing back and forth indefinitely. It has been going at it for one minute at least when I write this, so I assume it will go longer.
Now, this isn't a criticism by any means. I just thought it was amusing.
Now, this isn't a criticism by any means. I just thought it was amusing.
Who is online
Users browsing this forum: No registered users and 0 guests