I'm working on a Logicality - a game using digital circuits and gates.
What's everyone working on? (tigsource inspired)
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Re: What's everyone working on? (tigsource inspired)
Yay, cool!
Looking forward to more detail. Good luck with it - looks nice already!
Looking forward to more detail. Good luck with it - looks nice already!
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: What's everyone working on? (tigsource inspired)
Working on a Metroidvania I think I'm going to call Forerunners. Right now I've got most of the basics implemented; map switching, wall jumping, the tile engine (Thanks STI!) and a few of the camera functions. I'm going to try and do a Zelda thing and have several different gadgets the player can use, but I want most of them to be pretty unique. I don't want to just do the basic double jump, higher jump, flying, bigger gun type thing.
I've got two of my ideas in, which include magnet boots and a teleportation puck. I've got a lot of ideas for puzzles including those two. All the art is just placeholder's I've stolen from Saira and Opengameart.org right now. I'm commissioning some assets so I can get a decent looking prototype put together. I think next I'm going to work on having revealing sections of map, and a dialogue system.
I've got two of my ideas in, which include magnet boots and a teleportation puck. I've got a lot of ideas for puzzles including those two. All the art is just placeholder's I've stolen from Saira and Opengameart.org right now. I'm commissioning some assets so I can get a decent looking prototype put together. I think next I'm going to work on having revealing sections of map, and a dialogue system.
Re: What's everyone working on? (tigsource inspired)
I'm making a simple game (that can be adapted as a audiogame) whit no actual knowledge of lua or things! [G]
Re: What's everyone working on? (tigsource inspired)
I'm experimenting with Beziers and blur shaders.
UPDATE: faster blur shader (now uses built-in variable VaryingTexCoord)
UPDATE2: added self-intersecting bezier (right click close to point and drag)
REFERENCE on blur used: http://xissburg.com/faster-gaussian-blur-in-glsl/
UPDATE: faster blur shader (now uses built-in variable VaryingTexCoord)
UPDATE2: added self-intersecting bezier (right click close to point and drag)
REFERENCE on blur used: http://xissburg.com/faster-gaussian-blur-in-glsl/
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- bezier.love
- (4.84 KiB) Downloaded 99 times
Last edited by arampl on Sat Mar 07, 2015 7:55 am, edited 3 times in total.
- martincohen
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Re: What's everyone working on? (tigsource inspired)
Oh nice!arampl wrote:I'm experimenting with Beziers and blur shaders.
<3
Re: What's everyone working on? (tigsource inspired)
I'm making a stylized 3D top-down shooter, here's a cityscape preview:
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: What's everyone working on? (tigsource inspired)
Hi arampl!arampl wrote:I'm experimenting with Beziers and blur shaders.
UPDATE: faster blur shader (now uses built-in variable VaryingTexCoord)
REFERENCE on blur used: http://xissburg.com/faster-gaussian-blur-in-glsl/
I get the following error message on my laptop:
Had to change 14's to 13's to get it to work. So much for my machine.Error
Cannot link shader program objects:
Not enough space for defined varyings.
Found it interesting that you used a stencil to confine the blur to the shape. Cleaver!
Screwed around with your script to see what it would do with a rounded rectangle.
Real funky colors - see below.
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- blur.love
- Slight mod of arampl's code
- (2.42 KiB) Downloaded 302 times
- qubodup
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Re: What's everyone working on? (tigsource inspired)
I made a stup... cute android app at the last Berlin Mini Jam. Most of the time I spent installing Android/Ant stuff and setting up PATH on Windows. At the end I had time to write a little toy app.
The same night I registered a google play dev account.
On the next day I made all the banners/screenshots and a trailer video and submitted.
After about a day it got published.
Meow.
Why did I do this?
I am preparing material for a 3-day workshop for 10-27 year old beginners with the following structure:
- day 1: copy code to make a game
- day 2: individualize it (code/art changes)
- day 3: port to android
The workshop will take place at various youth clubs for girls and young women in Berlin & Potsdam, April-September 2015.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
Re: What's everyone working on? (tigsource inspired)
Gonna try and make a turn-based 2D war game with lots of units and lots of explosions.
Code: Select all
fun = true
school = true
function isItFun()
if school then
fun = false
end
if not fun then
me:explode()
end
end
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