Kyle wrote:Yeah, I thought of arrow keys directly after releasing it. Diagonal movement is kinda meh - it doesn't look good without specific art for it, and these walk cycles are already 12 frames per direction.
The animation was the reason I eventually decided to use 3d-models on my game (and moved on to use 3d game engine), although I could have pre-rendered stuff in blender to 2d-images then use them, but I figured might as well go full 3d if using 3d-stuff, instead of pseudo 3d. I thought that if I can make one character per day, I then can create endless amount of animations by just moving bones, unlike drawing stuff unless its sideways. I figured in the end I might save the time compared to drawing stuff. Although I am not sure if this is true, since I horirbly lack in artistic skills.
The game looks promising. Are you planning to use like umm... time of year to calculate night-cycles? For example here in finland, the sun can shine almost 24 hours during mid summer, and well opposite on winter. Depends how in north of finland you are, as it varies couple of hours.