What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
davisdude
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Re: What's everyone working on? (tigsource inspired)

Post by davisdude »

Jeeper wrote:https://love2d.org/imgmirrur/XIep0VL.png

Achivements, global leaderboard, trading cards and stats. :)
You have steam achievements implemented? I would love to learn how you did it! :D
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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josefnpat
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Re: What's everyone working on? (tigsource inspired)

Post by josefnpat »

Just finished this:



Need to attack SLG next ...
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FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
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Jeeper
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Re: What's everyone working on? (tigsource inspired)

Post by Jeeper »

davisdude wrote:
Jeeper wrote:https://love2d.org/imgmirrur/XIep0VL.png

Achivements, global leaderboard, trading cards and stats. :)
You have steam achievements implemented? I would love to learn how you did it! :D
It is a bit tricky to spread due to the fact that Valve makes you sign an NDA about their SDK. You need to make a C++ wrapper and compile with Löve source. That part could be shared I suppose.

Feel free to PM me if you have any further questions.
davisdude
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Re: What's everyone working on? (tigsource inspired)

Post by davisdude »

None really right now- I still need to come up with some sort of game...
Good to know it can be done, though!
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vortizee
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Re: What's everyone working on? (tigsource inspired)

Post by vortizee »

Classic 2D Air Traffic Control game. Concept related to Ed James’ unix original, the ATC port to Mac July ’87 by TC Gould and Marco Coïsson’s ATCX, with more atc controls, weather and terrain. Dunno how far I’ll get.

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NightKawata
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Re: What's everyone working on? (tigsource inspired)

Post by NightKawata »

Image

coming soon to a PC near you...
for more information, PM me
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martincohen
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Re: What's everyone working on? (tigsource inspired)

Post by martincohen »

I'm working on an action game where I'd like to only focus on the "game feel". Story and reasoning is very low-prio.

I've designed 3 main characters (and 2 of their killer pets).

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<3
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martincohen
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Re: What's everyone working on? (tigsource inspired)

Post by martincohen »

Hey moderators, what about making this topic sticky? <3
<3
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Doctory
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Re: What's everyone working on? (tigsource inspired)

Post by Doctory »

martincohen wrote:Hey moderators, what about making this topic sticky? <3
it already is
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Re: What's everyone working on? (tigsource inspired)

Post by martincohen »

Doctory wrote:
martincohen wrote:Hey moderators, what about making this topic sticky? <3
it already is
Oh, sorry, it was too deep to look sticky. :) Thank you!

<3
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