Can you make Love2d's Identity Not Be Inside the LOVE Folder

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Positive07
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Re: Can you make Love2d's Identity Not Be Inside the LOVE Fo

Post by Positive07 »

parallax7d wrote:For mac at least it doesn't seem to need the t.identity variable set in conf.lua, but i'm leaving it in just in case other platforms use it.
I think you mean t.release

You can also run in fused mode by writing this in your terminal

Code: Select all

love path/to/your/game.love --fused
And it is crossplatform
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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slime
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Re: Can you make Love2d's Identity Not Be Inside the LOVE Fo

Post by slime »

The t.release flag in [wiki]love.conf[/wiki] was removed / made irrelevant in LÖVE 0.9.0 (which this thread predates), FWIW.

If you don't specify your own identity name via t.identity or [wiki]love.filesystem.setIdentity[/wiki], then LÖVE will automatically set one based on the .love's (or executable's) file name.
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