You have steam achievements implemented? I would love to learn how you did it!Jeeper wrote:https://love2d.org/imgmirrur/XIep0VL.png
Achivements, global leaderboard, trading cards and stats.
What's everyone working on? (tigsource inspired)
Re: What's everyone working on? (tigsource inspired)
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
- josefnpat
- Inner party member
- Posts: 955
- Joined: Wed Oct 05, 2011 1:36 am
- Location: your basement
- Contact:
Re: What's everyone working on? (tigsource inspired)
Just finished this:
Need to attack SLG next ...
Need to attack SLG next ...
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
Re: What's everyone working on? (tigsource inspired)
It is a bit tricky to spread due to the fact that Valve makes you sign an NDA about their SDK. You need to make a C++ wrapper and compile with Löve source. That part could be shared I suppose.davisdude wrote:You have steam achievements implemented? I would love to learn how you did it!Jeeper wrote:https://love2d.org/imgmirrur/XIep0VL.png
Achivements, global leaderboard, trading cards and stats.
Feel free to PM me if you have any further questions.
Re: What's everyone working on? (tigsource inspired)
None really right now- I still need to come up with some sort of game...
Good to know it can be done, though!
Good to know it can be done, though!
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: What's everyone working on? (tigsource inspired)
Classic 2D Air Traffic Control game. Concept related to Ed James’ unix original, the ATC port to Mac July ’87 by TC Gould and Marco Coïsson’s ATCX, with more atc controls, weather and terrain. Dunno how far I’ll get.
- NightKawata
- Party member
- Posts: 294
- Joined: Tue Jan 01, 2013 9:18 pm
- Location: Cyberspace, Room 6502
- Contact:
Re: What's everyone working on? (tigsource inspired)
coming soon to a PC near you...
for more information, PM me
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
- martincohen
- Prole
- Posts: 23
- Joined: Sat Feb 21, 2015 10:39 am
- Contact:
Re: What's everyone working on? (tigsource inspired)
I'm working on an action game where I'd like to only focus on the "game feel". Story and reasoning is very low-prio.
I've designed 3 main characters (and 2 of their killer pets).
I've designed 3 main characters (and 2 of their killer pets).
<3
- martincohen
- Prole
- Posts: 23
- Joined: Sat Feb 21, 2015 10:39 am
- Contact:
Re: What's everyone working on? (tigsource inspired)
Hey moderators, what about making this topic sticky? <3
<3
Re: What's everyone working on? (tigsource inspired)
it already ismartincohen wrote:Hey moderators, what about making this topic sticky? <3
- martincohen
- Prole
- Posts: 23
- Joined: Sat Feb 21, 2015 10:39 am
- Contact:
Re: What's everyone working on? (tigsource inspired)
Oh, sorry, it was too deep to look sticky. Thank you!Doctory wrote:it already ismartincohen wrote:Hey moderators, what about making this topic sticky? <3
<3
<3
Who is online
Users browsing this forum: Bing [Bot], Google [Bot] and 2 guests