4 players Wolfenstein?josefnpat wrote:*Cool images*
What's everyone working on? (tigsource inspired)
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: What's everyone working on? (tigsource inspired)
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
- Jasoco
- Inner party member
- Posts: 3726
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: What's everyone working on? (tigsource inspired)
Looks like you need to account for the fisheye distortion.
- josefnpat
- Inner party member
- Posts: 955
- Joined: Wed Oct 05, 2011 1:36 am
- Location: your basement
- Contact:
Re: What's everyone working on? (tigsource inspired)
Pretty much at the moment :)Positive07 wrote:4 players Wolfenstein?josefnpat wrote:*Cool images*
Yeah, I'm still working on other stuff first :) https://github.com/josefnpat/VividCastJasoco wrote:Looks like you need to account for the fisheye distortion.
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: What's everyone working on? (tigsource inspired)
You are really into this Jasoco, I couldnt notice the fisheye at first sight!Jasoco wrote:Looks like you need to account for the fisheye distortion.
Fixing it is like... 1 line of code at most haha something like multiplying the distance by the cosine of the angle of the ray if I remember correctly
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
- josefnpat
- Inner party member
- Posts: 955
- Joined: Wed Oct 05, 2011 1:36 am
- Location: your basement
- Contact:
Re: What's everyone working on? (tigsource inspired)
Positive07 wrote:You are really into this Jasoco, I couldnt notice the fisheye at first sight!Jasoco wrote:Looks like you need to account for the fisheye distortion.
Fixing it is like... 1 line of code at most haha something like multiplying the distance by the cosine of the angle of the ray if I remember correctly
https://github.com/josefnpat/VividCast
Missing Sentinel Software | Twitter
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
-
- Prole
- Posts: 44
- Joined: Sat Dec 15, 2012 7:55 am
Re: What's everyone working on? (tigsource inspired)
I'm working on updating my Boids simulation and making some animations from it.
viewtopic.php?f=5&t=78542&hilit=boids
viewtopic.php?f=5&t=78542&hilit=boids
-
- Citizen
- Posts: 67
- Joined: Fri Mar 07, 2014 8:16 pm
Re: What's everyone working on? (tigsource inspired)
I think you had a little too much fun with the video
Re: What's everyone working on? (tigsource inspired)
The Boids up there looks pretty interesting there, flocking birds.
I am still working on my game called Tiskaria. It is Fire Emblem like game. Honestly the progress on the game has been quite slow for the past few weeks, but I figured I might as well put a video about it. I think I have most of basic stuffs done, and now I am in progress of having to write story (this actually seems incredibly hard, and all I can come up are terrible ones.), I would need some graphics, the ones I have now are what I drew one evening and better music. I spent half a day to compose these "songs". I am not saying that I can produce stuff with higher quality, but at least I have an excuse for bad graphics, music and ... story or whatever it is.
I figured to put out a video about the game, because at least one person had some interest in the project I was working on, but I think what I have/had is not exactly what the person thought it was. So to give a bit better idea what the game looks like currently, which is not much:
The video looks a bit laggy, because my computer isn't that good and I had over 70% cpu usage from stuffs running on background while recording. The number that scrolls on top left corner is garbage collector printing, which is a great tip to someone by Jasoco gave in some topic.
Forgot to mention that my idea was to make an android game, so I have made sure that it at least works on my android phone, dunno about other peoples androids.
There are couple of bugs here and there + I forgot to remove the skip button from the scrolling text. It can be skipped by pressing "back" in android or esc in pc. Also the random naming generator probably happened to give worst names for the bunnies and bear in the video. Sadly the first one i recorded where I bumped into interesting bug, I had a lot better random names for the bunnies.
Also the game ends after the second map, so it actually plays the second map over and over again. Also I didn't have AOE skills on either of the maps or npcs that are neutral ones (they actually attack both teams), but I do have implemented them. The AI is currently bit well not so smart, it doesn't really calculate the possibility of using unit B before unit A to make better move, nor it takes count what is the best spot to move to. So if something is out of units attack range it just randomly moves them into complete random spot.
I am still working on my game called Tiskaria. It is Fire Emblem like game. Honestly the progress on the game has been quite slow for the past few weeks, but I figured I might as well put a video about it. I think I have most of basic stuffs done, and now I am in progress of having to write story (this actually seems incredibly hard, and all I can come up are terrible ones.), I would need some graphics, the ones I have now are what I drew one evening and better music. I spent half a day to compose these "songs". I am not saying that I can produce stuff with higher quality, but at least I have an excuse for bad graphics, music and ... story or whatever it is.
I figured to put out a video about the game, because at least one person had some interest in the project I was working on, but I think what I have/had is not exactly what the person thought it was. So to give a bit better idea what the game looks like currently, which is not much:
The video looks a bit laggy, because my computer isn't that good and I had over 70% cpu usage from stuffs running on background while recording. The number that scrolls on top left corner is garbage collector printing, which is a great tip to someone by Jasoco gave in some topic.
Forgot to mention that my idea was to make an android game, so I have made sure that it at least works on my android phone, dunno about other peoples androids.
There are couple of bugs here and there + I forgot to remove the skip button from the scrolling text. It can be skipped by pressing "back" in android or esc in pc. Also the random naming generator probably happened to give worst names for the bunnies and bear in the video. Sadly the first one i recorded where I bumped into interesting bug, I had a lot better random names for the bunnies.
Also the game ends after the second map, so it actually plays the second map over and over again. Also I didn't have AOE skills on either of the maps or npcs that are neutral ones (they actually attack both teams), but I do have implemented them. The AI is currently bit well not so smart, it doesn't really calculate the possibility of using unit B before unit A to make better move, nor it takes count what is the best spot to move to. So if something is out of units attack range it just randomly moves them into complete random spot.
Re: What's everyone working on? (tigsource inspired)
that steam account is my dreamJeeper wrote:https://love2d.org/imgmirrur/XIep0VL.png
Achivements, global leaderboard, trading cards and stats.
so many games
Who is online
Users browsing this forum: Ahrefs [Bot], Bing [Bot], zingo and 2 guests