Need project idea

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bartoleo
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Re: **NEED PROJECT IDEA**

Post by bartoleo »

Bartoleo
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kikito
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Re: **NEED PROJECT IDEA**

Post by kikito »

bartoleo wrote:You can look here...
http://www.squidi.net/three/index.php
Eumm... I had already included that link on my previous post...
When I write def I mean function.
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theZohnn
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Re: **NEED PROJECT IDEA**

Post by theZohnn »

0.o

...

umm wow guys thanks so much for all the ideas! this will help so much! *man hugs all users* I'll find one or two i can work on, and then go from there.

and sorry for the loud title... im used to giant forums where topics dont stay on the front page for more that a few minutes.
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pekka
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Re: **NEED PROJECT IDEA**

Post by pekka »

A roguelike is also a fun project, and one that can range from a quick program written in a couple of days to a long project; as long as you want to make it. Some roguelikes never really get finished, but they are just improved and improved by the devteam over time.

It's also quite acceptable to use unsophisticated programmer graphics for your roguelike. Classical ones still use ASCII graphics in a console window, so you could even emulate that with Löve :)

You can read up on them here: http://roguebasin.roguelikedevelopment. ... =Main_Page
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theZohnn
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Re: Need project idea

Post by theZohnn »

Right now I'm going to make a Pong... Extremely lightweight. No powerups or nothing. Technically, it will be my first finished product. :ehem:
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TechnoCat
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Re: Need project idea

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Jasoco
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Re: Need project idea

Post by Jasoco »

Everyone makes Pong at some point.

Here, I made one in JavaScript and HTML5 before I even discovered Löve...

Code: Select all

<html>
	<head>
		<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;" />
		<meta name="apple-mobile-web-app-capable" content="yes" />
		<meta names="apple-mobile-web-app-status-bar-style" content="black-translucent" />
		<title>Canvas Pong Experiment 2009 by Jason Anderson</title>
		<style type="text/css">
			body { background-color: #333; overflow: hidden; margin: 0; }
			#body {
				display: block;
				position: absolute;
				width: 640px;
				height: 480px;
				margin: 0 auto;
				background-color: #000;
			}
			canvas {
				display: block;
				position: absolute;
				width: 640px;
				height: 480px;
				left: 0;
				top: 0;
				z-index: 500;
			}
			#score1, #score2 {
				display: block;
				position: absolute;
				font-size: 5em;
				color: white;
				z-index: 1000;
				width: 315px;
				text-align: center;
			}
			#score1 {
				left: 0;
				top: 10px;
			}
			#score2 {
				right: 0;
				top: 10px;
			}
			#divider {
				display: block;
				position: absolute;
				left: 0;
				top: 0;
				bottom: 0;
				right: 315;
				border-right: 10px dotted white;
			}
			#debug {
				display: block;
				position: absolute;
				left: 10px;
				bottom: 10px;
				color: white;
			}
		</style>
		<script type="text/javascript">
			var key=[0,0,0,0];
			var tmr, pi = Math.PI;
			var paddle1y, paddle2y, paddle1s, paddle2s;
			var score1, score2;
			var ballX, ballY, XD, YD, speed;
			var game, pause, numPlayers;
			
			function $(el) { return document.getElementById(el); }
			function loadIt() {
				$("debug").innerHTML = "";
				game = document.getElementById("game").getContext("2d");

				speedX = 4;
				speedY = 4;
				paddle1y = 200;
				paddle2y = 200;
				paddle1s = 0;
				paddle2s = 0;
				XD = speedX;
				YD = speedY;
				ballX = 320;
				ballY = 240;
				score1 = 0;
				score2 = 0;
				pause = 0;
				//Set to 0 and it's CPU vs CPU... but they're in sync.. which sucks.. need to put some randomness in.
				numPlayers = 1;
				
				updateScore();
				resetBall();
				tmr = window.setInterval("drawStuff3();",10);
			}
			
			function drawStuff3() {
				//HANDLE PLAYER ONE INPUT
				if (numPlayers > 0) {
					if ((key[0] && !key[1]) && paddle1y > 0) {
						paddle1y -= 4;
					} else if ((key[1] && !key[0]) && paddle1y < 400) {
						paddle1y += 4;
					}
				} else {
					if (ballY < paddle1y + 30 && paddle1y > 0) {
						paddle1y -= 4;
					} else if (ballY > paddle1y + 49 && paddle1y < 400) {
						paddle1y += 4;
					}
				}

				//HANDLE PLAYER TWO MOVEMENT
				if (numPlayers == 2) {
					if ((key[2] && !key[3]) && paddle2y > 0) {
						paddle2y -= 4;
					} else if ((key[3] && !key[2]) && paddle2y < 400) {
						paddle2y += 4;
					}
				} else {
					if (ballY < paddle2y + 30 && paddle2y > 0) {
						paddle2y -= 4;
					} else if (ballY > paddle2y + 49 && paddle2y < 400) {
						paddle2y += 4;
					}
				}

				//DO THE GAME BALL MOVEMENT AND STUFF
				if (!pause) {	
					ballX += XD;
					ballY += YD;
					
					if (ballX > 630) {
						XD = -speedX;
						score1++;
						updateScore();
						resetBall();
					} else if (ballX < 0) {
						score2++;
						updateScore();
						resetBall();
					}
					if (ballY > 470) {
						YD = -speedY;
					} else if (ballY < 0) {
						YD = speedY;
					}
					
					//HANDLE HITTING PLAYER ONE PADDLE
					if (ballX <= 30 && ballX > 25 && ballY >= (paddle1y-10) && ballY < paddle1y + 80) {
						var w = ballY - paddle1y;
						if (w < 22) {
							speedY = 6;
							YD = -speedY;
						} else if (w < 38) {
							speedY = 3;
							YD = -speedY;
						} else if (w > 58) {
							speedY = 6;
							YD = speedY;
						} else if (w > 42) {
							speedY = 3;
							YD = speedY;
						} else {
							speedY = 0;
							YD = speedY;
						}
						XD = speedX;
					}

					//HANDLE HITTING PLAYER TWO PADDLE					
					if (ballX >= 610 && ballX < 615 && ballY >= (paddle2y-10) && ballY < paddle2y + 80) {
						var w = ballY - paddle1y;
						if (w < 22) {
							speedY = 5;
							YD = -speedY;
						} else if (w < 38) {
							speedY = 3;
							YD = -speedY;
						} else if (w > 58) {
							speedY = 5;
							YD = speedY;
						} else if (w > 42) {
							speedY = 3;
							YD = speedY;
						} else {
							speedY = 0;
							YD = speedY;
						}
						XD = -speedX;
					}
					
					
				}
					
				game.clearRect(0,0,640, 480);

				game.fillStyle = "#fff";
				game.fillRect (20, paddle1y, 10, 80);
				game.fillRect (610, paddle2y, 10, 80);
				game.fillRect (ballX,ballY, 10, 10);	
			}
			
			function resetBall() {
				ballX = 315;
				ballY = 235;
				speedY = Math.floor(Math.random()*4) +1;
				YD = speedY;
				var r = Math.floor(Math.random()*2)+1;
				if (r == 1) YD = -speedY;
				//$("debug").innerHTML = r;
				pause = 1;
				setTimeout("pause = 0;", 1000);
			}
			
			function updateScore() {
				$("score1").innerHTML = score1;
				$("score2").innerHTML = score2;
			}
			
			function pauseGame() {
				if (pause == 1) {
					pause = 0;
					$("debug").innerHTML = "";
				} else {
					pause = 1;
					$("debug").innerHTML = "PAUSED";
				}
			}
	
			function changeKey(which, to){
				switch (which){
					case 38: key[0]=to; break; // Up 1
					case 40: key[1]=to; break; // Down 1
			
					case 81: key[2]=to; break; // Up 2
					case 65: key[3]=to; break; // Down 2
				}
			}
			document.onkeydown=function(e){ changeKey((e||window.event).keyCode, 1); }
			document.onkeyup=function(e){ changeKey((e||window.event).keyCode, 0); }
			
			window.onload = function() { window.setTimeout("loadIt()", 1); }
		</script>
	</head>
	<body>
		<div id="body" onClick="pauseGame();">
			<div id="divider"></div>
			<canvas id="game" width="640" height="480">If you see this, you are unsupported</canvas>
			<div id="score1"></div><div id="score2"></div>			
			<div id="debug"></div>
		</div>
	</body>
</html>
Impressed my friends it did.
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theZohnn
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Re: Need project idea

Post by theZohnn »

Lol me and my neighbor played that for hours... Mine will be sort of like that but with simple graphics... Veeery simple.

@jasoco
That's pretty cool, I tried java before and I spent a few hours on "hello world" and then I gave up. I never got it to work.
+1 internet to anyone that helps me! i am a lost little puppy!
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Jasoco
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Re: Need project idea

Post by Jasoco »

That's JavaScript. Completely different. I still don't understand Java. Which is why I'm grateful Löve came along.

JS is so much easier. And on the right browsers, really fast. But it'll never beat Löve for speed. Though JS does work on more platforms including phone's like iPhone and Android and anything else with a real browser. Especially if it's WebKit.
pekka
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Re: Need project idea

Post by pekka »

It is possible to reach an equilibrium in Jasoco's Pong game (as posted upthread). If you manage to bounce the ball directly to the right and the opponent keeps bouncing it directly to the left, you can just park your paddle in the one position and the ball keeps bouncing back and forth indefinitely. It has been going at it for one minute at least when I write this, so I assume it will go longer.

Now, this isn't a criticism by any means. I just thought it was amusing. :)
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