Simon Sequential Memory

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Bayrock
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Simon Sequential Memory

Post by Bayrock »

Got into programming via Lua with Love2D a few months ago. I've finally started to get the hang of it some, and I'm really enjoying every step of the way now. With that said I felt it was time to share something.

Recently I had a nostalgic recollection of an old simon says memory game that I had when I was younger. So it inspired me to try replicating the concept with Love2D. Here are my results:

Image

Demo reel
Source (GitHub)

All constructive feedback or suggestions are welcome. Thanks!
Attachments
love2d_simon.love
Simon v0.7
(27.65 KiB) Downloaded 116 times
love2d_simon.love
Simon v0.6
(27.24 KiB) Downloaded 139 times
Last edited by Bayrock on Sun Feb 08, 2015 5:41 pm, edited 5 times in total.
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Positive07
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Re: Simon Sequential Memory

Post by Positive07 »

Love it! but

Too slow, It gets annoying to wait for Simon

Hover is not easily distinguishable

The top two squares didnt play any sound (maybe is an error with my PC or I couldnt hear them)

Yellow and green look really similar (I'm a little color blind so not really sure... Maybe a cyan?)

Too slow hahaha

I love simon says... Its my favorite game and I must say you are doing an incredible job!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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Bayrock
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Re: Simon Sequential Memory

Post by Bayrock »

Positive07 wrote:The top two squares didnt play any sound (maybe is an error with my PC or I couldnt hear them)
Sound seems to be working for others. Try not to click the sequence too quickly; I have noticed it can prevent the sound from triggering sometimes. I will try to address your other points in an update soon.
Positive07 wrote:I love simon says... Its my favorite game and I must say you are doing an incredible job!
Thanks for the feedback!
Last edited by Bayrock on Fri Feb 06, 2015 1:22 pm, edited 2 times in total.
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Bayrock
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Re: Simon Sequential Memory

Post by Bayrock »

Increased sequence speed in the version attached below.
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love2d_simon.love
Simon v0.61
(27.23 KiB) Downloaded 115 times
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Doctory
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Re: Simon Sequential Memory

Post by Doctory »

love it :D
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Re: Simon Sequential Memory

Post by Germanunkol »

I agree with the hover being too similar.
I think you should also show when it is playing and when it's waiting for me to play, somehow.

Also, I just lost (score: 9) because it didn't play the sound the second time I clicked, so I clicked again. If you can't solve the sound-issue, then it might be nice to somehow display a "list of clicked buttons" below the buttons?
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Bayrock
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Re: Simon Sequential Memory

Post by Bayrock »

Germanunkol wrote:I agree with the hover being too similar.
I think you should also show when it is playing and when it's waiting for me to play, somehow.

Also, I just lost (score: 9) because it didn't play the sound the second time I clicked, so I clicked again. If you can't solve the sound-issue, then it might be nice to somehow display a "list of clicked buttons" below the buttons?
Thanks for the feedback.

Fixed the sound issue and added a fading effect to hovering in the version attached below.
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love2d_simon.love
Simon v0.7
(27.65 KiB) Downloaded 98 times
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Doctory
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Re: Simon Sequential Memory

Post by Doctory »

the hovering is very glitchy.
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Positive07
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Re: Simon Sequential Memory

Post by Positive07 »

After the fading ends it starts pulsing in weird ways, I recommend you use an already finished library on tweening, like tween or flux

And I must say it again, the two sound on the top dont work... Even when simon plays them they are muted
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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Bayrock
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Re: Simon Sequential Memory

Post by Bayrock »

Doctory wrote:the hovering is very glitchy.
Positive07 wrote:After the fading ends it starts pulsing in weird ways, I recommend you use an already finished library on tweening, like tween or flux

And I must say it again, the two sound on the top dont work... Even when simon plays them they are muted
Is anyone else having issues with the button sounds?

Nobody else seemed to complain of sound issues with the top buttons. The fading also works fine on my machine and I doubt I need a library for it. I'm not sure why it's behaving differently on your machines than it is on mine. I'll have to look into it more later.

Thanks again for the feedback.
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