Got into programming via Lua with Love2D a few months ago. I've finally started to get the hang of it some, and I'm really enjoying every step of the way now. With that said I felt it was time to share something.
Recently I had a nostalgic recollection of an old simon says memory game that I had when I was younger. So it inspired me to try replicating the concept with Love2D. Here are my results:
Demo reel
Source (GitHub)
All constructive feedback or suggestions are welcome. Thanks!
Simon Sequential Memory
Simon Sequential Memory
- Attachments
-
- love2d_simon.love
- Simon v0.7
- (27.65 KiB) Downloaded 116 times
-
- love2d_simon.love
- Simon v0.6
- (27.24 KiB) Downloaded 139 times
Last edited by Bayrock on Sun Feb 08, 2015 5:41 pm, edited 5 times in total.
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: Simon Sequential Memory
Love it! but
Too slow, It gets annoying to wait for Simon
Hover is not easily distinguishable
The top two squares didnt play any sound (maybe is an error with my PC or I couldnt hear them)
Yellow and green look really similar (I'm a little color blind so not really sure... Maybe a cyan?)
Too slow hahaha
I love simon says... Its my favorite game and I must say you are doing an incredible job!
Too slow, It gets annoying to wait for Simon
Hover is not easily distinguishable
The top two squares didnt play any sound (maybe is an error with my PC or I couldnt hear them)
Yellow and green look really similar (I'm a little color blind so not really sure... Maybe a cyan?)
Too slow hahaha
I love simon says... Its my favorite game and I must say you are doing an incredible job!
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: Simon Sequential Memory
Sound seems to be working for others. Try not to click the sequence too quickly; I have noticed it can prevent the sound from triggering sometimes. I will try to address your other points in an update soon.Positive07 wrote:The top two squares didnt play any sound (maybe is an error with my PC or I couldnt hear them)
Thanks for the feedback!Positive07 wrote:I love simon says... Its my favorite game and I must say you are doing an incredible job!
Last edited by Bayrock on Fri Feb 06, 2015 1:22 pm, edited 2 times in total.
Re: Simon Sequential Memory
Increased sequence speed in the version attached below.
- Attachments
-
- love2d_simon.love
- Simon v0.61
- (27.23 KiB) Downloaded 116 times
Re: Simon Sequential Memory
love it
-
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- Joined: Fri Jun 22, 2012 4:54 pm
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Re: Simon Sequential Memory
I agree with the hover being too similar.
I think you should also show when it is playing and when it's waiting for me to play, somehow.
Also, I just lost (score: 9) because it didn't play the sound the second time I clicked, so I clicked again. If you can't solve the sound-issue, then it might be nice to somehow display a "list of clicked buttons" below the buttons?
I think you should also show when it is playing and when it's waiting for me to play, somehow.
Also, I just lost (score: 9) because it didn't play the sound the second time I clicked, so I clicked again. If you can't solve the sound-issue, then it might be nice to somehow display a "list of clicked buttons" below the buttons?
trAInsported - Write AI to control your trains
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: Simon Sequential Memory
Thanks for the feedback.Germanunkol wrote:I agree with the hover being too similar.
I think you should also show when it is playing and when it's waiting for me to play, somehow.
Also, I just lost (score: 9) because it didn't play the sound the second time I clicked, so I clicked again. If you can't solve the sound-issue, then it might be nice to somehow display a "list of clicked buttons" below the buttons?
Fixed the sound issue and added a fading effect to hovering in the version attached below.
- Attachments
-
- love2d_simon.love
- Simon v0.7
- (27.65 KiB) Downloaded 98 times
Re: Simon Sequential Memory
the hovering is very glitchy.
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: Simon Sequential Memory
After the fading ends it starts pulsing in weird ways, I recommend you use an already finished library on tweening, like tween or flux
And I must say it again, the two sound on the top dont work... Even when simon plays them they are muted
And I must say it again, the two sound on the top dont work... Even when simon plays them they are muted
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: Simon Sequential Memory
Doctory wrote:the hovering is very glitchy.
Is anyone else having issues with the button sounds?
Nobody else seemed to complain of sound issues with the top buttons. The fading also works fine on my machine and I doubt I need a library for it. I'm not sure why it's behaving differently on your machines than it is on mine. I'll have to look into it more later.
Thanks again for the feedback.
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