Printing to console

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BitCruncher
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Printing to console

Post by BitCruncher »

Hey Guys, first-time LOVE user here.

Since LOVE2D is built on Lua, can I use print() to send debugging info to the console window? I'm running Windows 7 32-bit.
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Doctory
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Re: Printing to console

Post by Doctory »

yes
BitCruncher
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Re: Printing to console

Post by BitCruncher »

Here is my code. When I run this, nothing is printed to the console.

Code: Select all

function love.load ()
   love.window.setTitle ("Title Goes Here...")
   canUseCanvas = love.graphics.isSupported ("canvas")
   print (canUseCanvas)
end
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HugoBDesigner
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Re: Printing to console

Post by HugoBDesigner »

You need to have conf.lua. Inside it, have:

Code: Select all

function love.conf(t)
	t.console = true
end
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BitCruncher
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Posts: 3
Joined: Sat Jan 31, 2015 3:57 pm

Re: Printing to console

Post by BitCruncher »

HugoBDesigner wrote:You need to have conf.lua. Inside it, have:

Code: Select all

function love.conf(t)
	t.console = true
end
That worked. Thanks.
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