Tidal supports loading Tiled maps (tmx files). Originally a fork of Advanced Tiled Loader, the code has been mostly rewritten. Current library is compatible with Tiled 0.10.0.
I've been working on this for a couple of months now. This is a fork of Kadoba's libary. Unfortunately, I have not finished the documentation, and I'm pretty burned out from working on this. Nevertheless, it is stable as far as I can tell. There are numerous little changes so you'll have to watch out. Enjoy!
New features from the readme:
Chunk loading for cooperative multitasking
Much faster loading
Image layer support
Terrain support
Staggered map support
Extendable class system
Some changes/fixes from the top of my head:
fixed object drawing
fixed tile orientation and placement
removed saving
misc bugfixes
EDIT: The limitation on draw order still applies because of spritebatches. If one uses multiple tilesets per layer, there is no guarantee that a tile from one tileset will be drawn before a tile from another tileset. The workaround is to combine the tilesets into one image.
Last edited by markgo on Fri May 01, 2015 1:08 am, edited 10 times in total.