Interesting project.
However, it doesn't seem like a real simulation of a liquid.
Two droplets have to touch before they coalesce. In your simulation, the droplets attract when they get close together.
Also, when there are only three dots in the center of a small droplet, the droplet never becomes circular – remains elliptical.
Other than that, great job.
[TechDemo] liqöd - Water Simulation
- Ranguna259
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Re: [TechDemo] liqöd - Water Simulation
That's probably due to the render technic that's being used, once I implement particle-to-solid collision I'll add a metaball like render that should represent coalescence nicely.Ref wrote:Two droplets have to touch before they coalesce. In your simulation, the droplets attract when they get close together.
That's because of the particle radius, if you decrease it particle groups will look rounder but I think that droplets will only become round when they have at least four particles in the center.Ref wrote:Also, when there are only three dots in the center of a small droplet, the droplet never becomes circular – remains elliptical.
That's great to hear and thanks for the feedbackRef wrote:Other than that, great job.
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