Hi I'm Alberto.
For me, it's the first time I use .lua/LOVE2d, and I'm not disappointed at all. It's not the first time, though.
Anyway, I've been working in my free time on a game, called "The Rose of Clay". Sadly, I'm not a programmer, I don't study to be one (actually I'm studying physical therapy), but I still enjoy pixel art and gaming when I have time.
Anyway, let's talk about the Rose of Clay.
The general concept is a zeldesque RPG roguelike. The setting is a world where mankind exist no more, and nature and magic has taken its place.
So, basically, every single vertebrate species developed Broca and Wernicke areas, and their frontal lobe grew.
In other words, they gained language, opposable thumb use, and standing. And also the decency to wear clothes.
So...different starting species are planned (Dog, Owl, Rabbit and Whale), and different classes too, but only some of them will be unlocked at first. I was thinking about Dog as starting character, and Fighter and Illusionist as starting classes.
Several features are planned, like, artifacts, level up, spells and shops. And even altars.
Some Pictures:
And some concept art, too:
http://36.media.tumblr.com/68cf618b346b ... o1_400.png (Mongrel Fighter at the end of the battle, eating a cracker)
http://40.media.tumblr.com/d837c5034fda ... o1_400.png Pan, the God of World
http://40.media.tumblr.com/ce71d9ff75db ... o1_500.png General cover art.
Also, her name's Helen:
"Peppa pig with Punks, or Animal Crossing with bosses".
EDIT: I forgot, as my second game, it is very likely for it to be completely free, or at the best, free donation.
If it gains enough interest, or I have enough motivation, I'm also planning a DLC. Maybe it will cost a bit (0.50 €).
The Rose of Clay
Re: The Rose of Clay
Your art is great! Good luck with the game!
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Re: The Rose of Clay
From what I can tell, this will play out a lot like Binding of Isaac?
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
personal page and a raycaster
Re: The Rose of Clay
Gameplay will be akin to BoI. Even if there is different stuff, like spells, but I like the concept of a bullet hell rpg.
Davisdude thanks.
Davisdude thanks.
- NightKawata
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Re: The Rose of Clay
I definitely like the aesthetic going on so far.
I'll give you my full thoughts when I see it in action, but for now, it's looking good. Let's hope it'll stay good!
I'll give you my full thoughts when I see it in action, but for now, it's looking good. Let's hope it'll stay good!
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
Re: The Rose of Clay
Thanks.NightKawata wrote:I definitely like the aesthetic going on so far.
I'll give you my full thoughts when I see it in action, but for now, it's looking good. Let's hope it'll stay good!
Also, I was thinking: by now, the character faces the way it is going. Maybe it's better for it to face the direction it is shooting? Moving backwards makes more sense than throwing swords from the back.
- NightKawata
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Re: The Rose of Clay
I'm nesting all the quotes up in this, but definitely having the player face the way he's shooting would make more sense. It also logically works: You shouldn't blindly throw a sword from behind you in real life, right? (Then again why would you throw the sword in general)~Tidal wrote:Thanks.NightKawata wrote:I definitely like the aesthetic going on so far.
I'll give you my full thoughts when I see it in action, but for now, it's looking good. Let's hope it'll stay good!
Also, I was thinking: by now, the character faces the way it is going. Maybe it's better for it to face the direction it is shooting? Moving backwards makes more sense than throwing swords from the back.
"I view Python for game usage about the same as going fishing with a stick of dynamite. It will do the job but it's big, noisy, you'll probably get soaking wet and you've still got to get the damn fish out of the water." -taylor
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