I am software developer, and the framework Löve2d in my opinion is one of the best tools in the category of game development. Nevertheless, at least here in Brazil(home of Lua language), learn how to use Love2d is a bit complicated compared to other game creation programs (at my university, Scirra Construct is very popular for example).
I had a simple idea of a small project that can leverage the popularity of the framework and also help many people in game development:
Create a "collaborative book" called "LÖVE for newbies" that would be a book developed collaboratively by LÖVE community to first-time developers. The collaborative book would be developed using some metrics that would make nice reading (a funny story, simple lessons) and anyone could help, including those who were learning to use it.
What do you think?
Those interested in helping develop the book, post here to organize us to carry Löve engine to more places
EDIT:
I've created a basic metrics of the book. Link: https://docs.google.com/document/d/1o0w ... sp=sharing
EDIT²:
Thanks to S0lll0sS0lll0s wrote:Github Repo Live: https://github.com/love2D-book/love2D-book/
gh-pages too (but not automatically built, maybe look into that in the future?) https://love2d-book.github.io/
take a look at the source: https://raw.githubusercontent.com/love2 ... /book.adoc
...and the rendered page, until gh updates the .io: https://s0lll0s.me/love2D-book/
Moonshine Livecode examples work!