Per-Pixel Collision...
Re: Per-Pixel Collision...
Thanks for the advice concerning the texture sizes. I'll look into modifying the sample.
Re: Per-Pixel Collision...
So, is anyone allowed to use this for their projects?
- TechnoCat
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Re: Per-Pixel Collision...
This is really cool, but I would really like to see it working with some sort of side-scrolling physics.
Re: Per-Pixel Collision...
Feel free to use it for whatever you want except making stupid games like FarmVille, which I hate with all of my being. Of course, if you use it to make a game that makes buzillions of dollars... maybe you can buy me a beer.Tesselode wrote:So, is anyone allowed to use this for their projects?
Re: Per-Pixel Collision...
bartbes wrote:Only the name garbles on forum uploads, and I keep telling thelinx to fix it (see?).
Re: Per-Pixel Collision...
I actually developed this sample because the course I'm teaching will have the students modify a side-scrolling space shooter styled game and I needed a way to check for collisions between the ship's image and the terrain's image which will be too irregular to use the simpler bounding box technique.TechnoCat wrote:This is really cool, but I would really like to see it working with some sort of side-scrolling physics.
Unfortunately, I'm not ready to release any of that code because I'm still working out the level loading mechanism which will load and scroll the terrain images.
- Combokarel
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Re: Per-Pixel Collision...
I've found a little issue with your code, if you don't use rounded numbers like: 1, 2, 3 .. then
y2 can be zero because it get's floored and thus line 144 will give an error saying there's a nil value, I think that if you change math.floor to math.floor(n+0.5) (round the number) then the error will get solved (or maybe math.ceil, I don't know )
P.S. sorry for the bad English
y2 can be zero because it get's floored and thus line 144 will give an error saying there's a nil value, I think that if you change math.floor to math.floor(n+0.5) (round the number) then the error will get solved (or maybe math.ceil, I don't know )
P.S. sorry for the bad English
- Combokarel
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Re: Per-Pixel Collision...
And then i see the last post was from 2010 -_-
Re: Per-Pixel Collision...
http://www.codesampler.com/source/love_ ... ision.love
Your .love file does not work fro the latest Love2D 0.9.1. Please, remove constraints regarding the version, otherwise most of the uses won't be able to use it.
Your .love file does not work fro the latest Love2D 0.9.1. Please, remove constraints regarding the version, otherwise most of the uses won't be able to use it.
My boat driving game demo: https://dusoft.itch.io/captain-bradley- ... itius-demo
- Ranguna259
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Re: Per-Pixel Collision...
You do know that this thread is 4 years old. OP is long gone..
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