MiniM - My first Löve2D project

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Ulydev
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Re: MiniM - My first Löve2D project

Post by Ulydev »

bobbyjones wrote:May be asking too much but can you make an android version. But in the .love format instead of apk? I would assume all is needed is on screen controls
I might look into it, though I don't know how to implement it yet.
S0lll0s wrote:Hm, I don't think this works like it should for me. Once I start going in a direction the belt is insanely fast, uncontrollable and won't stop so I either hit the tree or fly off the band with the second jump.
Very good-looking though ;)
If the treadmill's direction is the same as the player's (treadmill indicators are the little triangles, they darken to indicate the direction), then the player should technically move at 2x its original speed.

The goal of the game is to stay on the platform by constantly acting counter-treadmill.

If the left triangle darkens, it means it goes to the right. In this case, you've got to go to the right with your keyboard to compensante the velocity. That's how it works :crazy:
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T-Bone
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Re: MiniM - My first Löve2D project

Post by T-Bone »

Chrome complains that the Windows version is malicious.

The game is pretty fun though. I really like the counterintuitive controls.
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Ulydev
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Re: MiniM - My first Löve2D project

Post by Ulydev »

T-Bone wrote:Chrome complains that the Windows version is malicious.

The game is pretty fun though. I really like the counterintuitive controls.
Really ? How could I solve that ? I'm using love-release.sh, does it have anything to do with it ?

Anyway, thank you guys for your comments. I just updated the game and added some more game modes : easy, normal, hard.
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