Nintendo?

Discuss any ports of LÖVE to different platforms.
dan369
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Re: Nintendo?

Post by dan369 »

SiENcE wrote:I have a PSM license and I wrote a small löve implementation for my Ludum Dare game.

More infos over here.
viewtopic.php?f=12&t=76700

and here:
http://love2d.org/forums/viewtopic.php?f=5&t=76698

So yes it's possible....but you have to reimplement the löve functionality in C#. I only implemented some basic functions like draw, update, load aso.
I thought i recognized your avatar! :}
Offtopic slightly but it probably isn't worth the time investment, i tried PSM out even made a few small games, but i wasn't a fan and with this news today, doesn't look as a stable platform going ahead; http://www.polygon.com/2014/8/6/5974327 ... le-android
dan369
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Re: Nintendo?

Post by dan369 »

As a follow up; PSM sdk 2.0 was released today. Along with unity support for PSM.
May not be such a dead platform after all... maybe :P
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undef
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Re: Nintendo?

Post by undef »

http://tinycartridge.com/post/952776697 ... ench-coder

Looks like there might be at least a way to get your games on a 3ds as hombrew soon...
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undef
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Re: Nintendo?

Post by undef »

Maybe there will be a way to port to 3DS after all :D
https://gbatemp.net/threads/update-1-ss ... ew.374233/
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iggyvolz
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Re: Nintendo?

Post by iggyvolz »

The Nintendo Web Browser will run HTML5 and gives access to the Wii Remotes, but only offers a very cryptic glimpse into the Gamepad API. This page is able to get a ton of values from the Gamepad, so I presume that the API is available without a developer license.
iggyvolz
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Re: Nintendo?

Post by iggyvolz »

Running wiiu.gamepad.update() through the developer's console (home=>settings=>Enable Developer Tools=>open link in chrome/safari) gives you:

Code: Select all

{
"rStickY":0,
"dirXy":-0.030268549919128418,
"rStickX":0,
"gyroY":0.0034086976666003466,
"dirXx":0.9687234163284302,
"gyroX":-0.00008954900840763003,
"lStickY":0,
"dirZz":0.9447930455207825,
"contentX":0,
"angleX":0.013048138469457626,
"tpY":0,
"isDataValid":1,
"accX":0.03716497868299484,
"accZ":-0.21595238149166107,
"tpValidity":3,
"isEnabled":1,
"dirYz":-0.21611885726451874,
"dirXz":-0.24629005789756775,
"lStickX":0,
"dirYx":-0.02444864809513092,
"angleY":-1.0084607601165771,
"tpTouch":0,
"tpX":0,
"dirZx":0.24693571031093597,
"contentY":0,
"hold":0,
"accY":-1.0139402151107788,
"gyroZ":0.0034626168198883533,
"angleZ":0.16657869517803192,
"dirYy":0.9760609865188599,
"dirZy":0.21538084745407104
}
So it's definitely possible, just not documented.
HeadClot
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Re: Nintendo?

Post by HeadClot »

So just thought I would Chime in on Xbox. With Windows 10 Microsoft is going to be doing something called Universal Apps which will run on all Microsoft devices including Xbox One.

http://www.theverge.com/2015/3/2/813189 ... d-web-apps
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undef
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Re: Nintendo?

Post by undef »

T-Bone is already doing that.
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Re: Nintendo?

Post by T-Bone »

Well, Microsoft has yet to give us any details on exactly how it will work. You might still need an ID@Xbox account, who knows. Also, LöveFTW targets 8.1, not 10 (although I think the porting process will probably be quite easy). You can be sure I will do what I can to get Löve onto the XBone!
jjmafiae
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Re: Nintendo?

Post by jjmafiae »

T-Bone wrote:Well, Microsoft has yet to give us any details on exactly how it will work. You might still need an ID@Xbox account, who knows. Also, LöveFTW targets 8.1, not 10 (although I think the porting process will probably be quite easy). You can be sure I will do what I can to get Löve onto the XBone!
95% of the 8.1 applications work on Windows 10, been testing the technical preview for 5 months now and only encountered 3 applications that didn't work on Windows 10
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