zorg wrote:You can't, not with love.filesystem at least
You'd need to use lua's own io stuff, which you shouldn't
Just to clarify: As far as I know, you can't create any files inside of an .love or .exe, .zip, etc.
You also shouldn't use io. functions because they behave differently for different machines, which results in lots of complicated and repeated code.
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
Hey, is there currently a way to find the max number of sources that can play simultaneously, without playing as many sources as possible and calling getSourceCount()? I can't seem to find such a function in the API. My understanding is that OpenAL defaults to 256 simultaneous sources, but the user can change this in their configuration (seems it can be as low as 4).
I'm making a 2d platformer with spells that can by fired and I want to add some effects to the spells.
Is the particle system viable for this or too overkill?
I am currently using Ubuntu and have LOVE 0.9.1 installed. I want to play a game that is using LOVE 0.8.0. Is there a way to seperately have both installed at the same time without messing things up?
I was able to easily have 0.8 and 0.9 installed at the same time on Arch Linux, so it's definitely possible. I'm not sure what all it involves in Ubuntu, though. Does the PPA you're using offer a separate 0.8 package?
Edit: It would probably need to be a package designed to be installed alongside other versions. The love 0.8 package I installed renamed its love binary to love08 to prevent conflicts.
I used the PPA that was linked from the main site. When I used it, it just gave me the latest. I'm still a linux newbie. It seems like 0.8.0 needs Lua 5.1 aswell. I couldn't configure it when I tried to build. I'll probably just go back to windows to play that game. Thanks for the advice.
Hello everyone, I need a slight help concerning keyboard movement.
I attached my project to my post. Press " L " to switch controls.
When you're in-game, try to make a smooth circle around the edges of the grey/black zone like you would do with mouse controls. It's actually impossible, is there any way to make it smoother ?