[LD29] Mole Empire (0.3.0)

Show off your games, demos and other (playable) creations.
davisdude
Party member
Posts: 1154
Joined: Sun Apr 28, 2013 3:29 am
Location: North Carolina

Re: [LD29] Mole Empire (0.3.0)

Post by davisdude »

Very nice! Why are there 2 parameter 2s, though?
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
User avatar
Jasoco
Inner party member
Posts: 3727
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: [LD29] Mole Empire (0.3.0)

Post by Jasoco »

Looks pretty awesome. They look like enemies you'd find in an Intellivision game. I'm envisioning a space shooter with randomly generated enemies.

Side note: You set the HiDPI flag to true but forgot to scale the image up to compensate so everything draws 1:1 pixel on my Retina display and only takes a quarter of the window. Fixed it by setting it to false.
User avatar
PriorBlue
Prole
Posts: 43
Joined: Fri Feb 28, 2014 3:46 am
Location: Munich, Germany

Re: [LD29] Mole Empire (0.3.0)

Post by PriorBlue »

@davisdude: it's just for the algorithm, i can change this in the future by selecting just the useful combinations.

@Jasoco: oh yeah thx, i don't have a retina display and it's default in my config files, i should change this in all my projects ^^'.
User avatar
BozoDel
Party member
Posts: 164
Joined: Fri Nov 01, 2013 10:28 pm

Re: [LD29] Mole Empire (0.3.0)

Post by BozoDel »

Good looking game. Unfortunately, it boils my CPU and shuts down my computer (although I think we can blame it on the weather, partially).
Post Reply

Who is online

Users browsing this forum: Ahrefs [Bot], Amazon [Bot] and 8 guests