[LD29] Mole Empire (0.3.0)
Re: [LD29] Mole Empire (0.3.0)
Very nice! Why are there 2 parameter 2s, though?
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
- Jasoco
- Inner party member
- Posts: 3727
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: [LD29] Mole Empire (0.3.0)
Looks pretty awesome. They look like enemies you'd find in an Intellivision game. I'm envisioning a space shooter with randomly generated enemies.
Side note: You set the HiDPI flag to true but forgot to scale the image up to compensate so everything draws 1:1 pixel on my Retina display and only takes a quarter of the window. Fixed it by setting it to false.
Side note: You set the HiDPI flag to true but forgot to scale the image up to compensate so everything draws 1:1 pixel on my Retina display and only takes a quarter of the window. Fixed it by setting it to false.
Re: [LD29] Mole Empire (0.3.0)
@davisdude: it's just for the algorithm, i can change this in the future by selecting just the useful combinations.
@Jasoco: oh yeah thx, i don't have a retina display and it's default in my config files, i should change this in all my projects '.
@Jasoco: oh yeah thx, i don't have a retina display and it's default in my config files, i should change this in all my projects '.
Re: [LD29] Mole Empire (0.3.0)
Good looking game. Unfortunately, it boils my CPU and shuts down my computer (although I think we can blame it on the weather, partially).
Who is online
Users browsing this forum: Ahrefs [Bot], Amazon [Bot] and 8 guests