General discussion about LÖVE, Lua, game development, puns, and unicorns.
Fenrir
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Posts: 222 Joined: Wed Nov 27, 2013 9:44 am
Contact:
Post
by Fenrir » Tue Oct 14, 2014 9:10 am
are we there
Not yet...
EDIT: erf actually yes...
Positive07
Party member
Posts: 1014 Joined: Sun Aug 12, 2012 4:34 pm
Location: Argentina
Post
by Positive07 » Tue Oct 14, 2014 12:36 pm
We are on page 100 yeah! but just 992 post... Who gets the post 1000? hahaha
for i, person
in ipairs (everybody)
do
[tab] if not person.obey
then person:setObey(
true )
end
end
love.system.openURL(
github.com/pablomayobre )
Jasoco
Inner party member
Posts: 3727 Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:
Post
by Jasoco » Thu Oct 16, 2014 5:27 am
All day I was working on a sample village. Next I need to do a sample house.
Here is a full resolution 4K screenshot if you like to look at things such as those...
Screen Shot 2014-10-16 at 1.22.43 AM.png (906.56 KiB) Viewed 4445 times
You'll want to save it and view it outside of this page of course.
Evine
Citizen
Posts: 72 Joined: Wed May 28, 2014 11:46 pm
Post
by Evine » Sun Oct 19, 2014 1:55 am
A basic engine is starting to come together.
The fanciest of features is probably the text scaling/positioning, where it loads a new font size each time the widow is re-sized, and a bunch of math to get it to the correct position.
Attachments
TwilightMagic.love
(3.17 MiB) Downloaded 123 times
Zilarrezko
Party member
Posts: 345 Joined: Mon Dec 10, 2012 5:50 am
Location: Oregon
Post
by Zilarrezko » Tue Oct 21, 2014 12:17 pm
Does it have problems? Heck yeah.
Does it work? yeah sort of.
Is it a concept? Huge one.
Attachments
ezgif.com-video-to-gif.gif (3.2 MiB) Viewed 4273 times
Positive07
Party member
Posts: 1014 Joined: Sun Aug 12, 2012 4:34 pm
Location: Argentina
Post
by Positive07 » Wed Oct 22, 2014 1:04 am
Zilarrezko wrote: -snip-
Hey! That is nice, a pathfinding AI and a simple level editor? can you explain a little about it?
for i, person
in ipairs (everybody)
do
[tab] if not person.obey
then person:setObey(
true )
end
end
love.system.openURL(
github.com/pablomayobre )
Zilarrezko
Party member
Posts: 345 Joined: Mon Dec 10, 2012 5:50 am
Location: Oregon
Post
by Zilarrezko » Wed Oct 22, 2014 7:16 am
Positive07 wrote: Zilarrezko wrote: -snip-
Hey! That is nice, a pathfinding AI and a simple level editor? can you explain a little about it?
Yeah. the idea is the green entity there is building a wall where I click. But at the end there you can see the pathfinding got stuck in an infinite loop. Still trying to find that bug,
Fairly simple idea at this point. In the end I was planning to have multiple entities working together to build the walls. Kind of like stonehearth in a 2D setting.
clofresh
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Posts: 87 Joined: Sun Jul 26, 2009 4:21 pm
Contact:
Post
by clofresh » Wed Oct 22, 2014 2:38 pm
I'm making a leopard game!
Still gotta add images for the rabbits (small circles) and the trees!
Zilarrezko
Party member
Posts: 345 Joined: Mon Dec 10, 2012 5:50 am
Location: Oregon
Post
by Zilarrezko » Thu Oct 23, 2014 9:43 am
^
|
|
|
Now that is cool. All the polygons and circles make it look complicated, and I like that.
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