What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Fenrir
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Re: What's everyone working on? (tigsource inspired)

Post by Fenrir »

are we there
Not yet...

EDIT: erf actually yes... :)
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Positive07
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Re: What's everyone working on? (tigsource inspired)

Post by Positive07 »

We are on page 100 yeah! but just 992 post... Who gets the post 1000? hahaha
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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Jasoco
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Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

All day I was working on a sample village. Next I need to do a sample house.

Here is a full resolution 4K screenshot if you like to look at things such as those...
Screen Shot 2014-10-16 at 1.22.43 AM.png
Screen Shot 2014-10-16 at 1.22.43 AM.png (906.56 KiB) Viewed 4444 times
You'll want to save it and view it outside of this page of course.
jjmafiae
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Re: What's everyone working on? (tigsource inspired)

Post by jjmafiae »

Im currently working on this game which is a prequel to 9891:

Image

Image

Image

Image

Image

(love forums cut the pictures for some reasons instead of adding a slider)

im gonna release it late 2015
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Evine
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Re: What's everyone working on? (tigsource inspired)

Post by Evine »

A basic engine is starting to come together. :awesome:
The fanciest of features is probably the text scaling/positioning, where it loads a new font size each time the widow is re-sized, and a bunch of math to get it to the correct position.

Image
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Artal, A .PSD loader: https://github.com/EvineDev/Artal
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Zilarrezko
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Re: What's everyone working on? (tigsource inspired)

Post by Zilarrezko »

Does it have problems? Heck yeah.
Does it work? yeah sort of.
Is it a concept? Huge one.
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Positive07
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Re: What's everyone working on? (tigsource inspired)

Post by Positive07 »

Zilarrezko wrote:-snip-
Hey! That is nice, a pathfinding AI and a simple level editor? can you explain a little about it?
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
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Zilarrezko
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Re: What's everyone working on? (tigsource inspired)

Post by Zilarrezko »

Positive07 wrote:
Zilarrezko wrote:-snip-
Hey! That is nice, a pathfinding AI and a simple level editor? can you explain a little about it?
Yeah. the idea is the green entity there is building a wall where I click. But at the end there you can see the pathfinding got stuck in an infinite loop. Still trying to find that bug,

Fairly simple idea at this point. In the end I was planning to have multiple entities working together to build the walls. Kind of like stonehearth in a 2D setting.
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clofresh
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Re: What's everyone working on? (tigsource inspired)

Post by clofresh »

I'm making a leopard game! :awesome:



Still gotta add images for the rabbits (small circles) and the trees!
----------------------------------------
Sluicer Games
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Zilarrezko
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Re: What's everyone working on? (tigsource inspired)

Post by Zilarrezko »

^
|
|
|
Now that is cool. All the polygons and circles make it look complicated, and I like that.
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