Download:Swarming: Eradication started as a OneGameAMonth submission for September 2014, but I decided to continue development of the game because it's a fun project. Consider this an Alpha release. Any feedback is appreciated.
Swarming is a planetary conquest game in the same style of games like Galcon and Eufloria. Players fight the AI for control of the solar system. Each planet you capture produces ships, which are then used to capture other planets. The game goes on until one team eradicates all opposition.
You play as the Green team and fight against the challenging Blue and Red AIs. Or if you want you can just watch three AIs fight each other.
Controls:
Click and drag on a planet to choose the number of ships you want to select. When you have units selected you can click on any other planet and they will go there.
If you want to move all units from one planet to another you can just click and drag from the starting planet to the destination planet.
Hold the middle mouse down and drag to move around the map.
Game Jolt: http://gamejolt.com/games/strategy-sim/ ... ion/35622/
Itch.io: http://justin_c.itch.io/swarming
IndieDB: http://www.indiedb.com/games/swarming-eradication
The game isn't much to look at, but I am pretty happy with how the gameplay and AI turned out. I think the graphics are making a lot of people overlook the game since there is nothing in the screenshots to really grab their attention, but I have received positive feedback from everyone I've talked to who has played it.
This is the first game I've made using LÖVE/LUA, and I have to say I have fallen in love with LÖVE. It makes simple projects so easy to throw together that I am likely going to start using LÖVE instead of Unity for all of my small projects. I'm already using it for October's 1GAM project, and I think I am likely going to use it for most of them in the future as well.
Itch.io is having a procedural generation game jam in November, so I am practicing for it with my October 1GAM project. I already have a pretty neat dungeon generator done in LÖVE, as well as my own implementation of Conway's Game of Life, which I will then use as a starting point for playing around with Cellular Automata. And all of this was much faster to implement than it would have been in Unity.
Anyway, let me know what you guys think. If you enjoy the game please like/comment/rate it on Game Jolt/IndieDB to help it move up the list a bit and get some more exposure.