Pnorar
Today I present to you my arcade-style spaceshooter. It has some tiny bits of roguelike gameplay like permadeath and randomized upgrades. It is pretty fast-paced and entirely focussed on action.
Screenshots:
Video:
Download:
https://rblau.itch.io/pnorar
Also, since this is my first post: Hello community =]
Pnorar
Re: Pnorar
Looks great so far! And welcome to the community!
GitHub | MLib - Math and shape intersections library | Walt - Animation library | Brady - Camera library with parallax scrolling | Vim-love-docs - Help files and syntax coloring for Vim
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Re: Pnorar
This looks really nice!
I love how the ship can turn, and even better: how the enemy ships turn when hit. This makes the game so much more alive!
Great time-slowing effect as well.
It seems incredibly difficult though...
Also, the player ship is kinda small. But I was watching the movie in the small window, maybe that's it.
I love how the ship can turn, and even better: how the enemy ships turn when hit. This makes the game so much more alive!
Great time-slowing effect as well.
It seems incredibly difficult though...
Also, the player ship is kinda small. But I was watching the movie in the small window, maybe that's it.
trAInsported - Write AI to control your trains
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Germanunkol.de
Bandana (Dev blog) - Platformer featuring an awesome little ninja by Micha and me
GridCars - Our jam entry for LD31
Germanunkol.de
Re: Pnorar
looks pretty cool. I'm not a bullet-hell kinda guy, so I don't know if this is unreasonable feedback or not, but
> if you made the player red, and the enemies white, the bullets may be easier to see.
> could you add a feature where, when the player was just about to take a bullet, you prematurely cut dt in half to slow time? This might help players cheat death, or just sit back and watch their inevitable death. Since you already have collision detection and a slow-down effect after death, I assume this would be within your scope to do.
Though again, this is feedback coming from someone who's not generally into the genre.
> if you made the player red, and the enemies white, the bullets may be easier to see.
> could you add a feature where, when the player was just about to take a bullet, you prematurely cut dt in half to slow time? This might help players cheat death, or just sit back and watch their inevitable death. Since you already have collision detection and a slow-down effect after death, I assume this would be within your scope to do.
Though again, this is feedback coming from someone who's not generally into the genre.
Re: Pnorar
Thanks for the feedback
Actually, the playership only turns when it gets hit right now. But your post got me thinking; Maybe there should be an upgrade for it. Even though I somehow think that most people would be too busy to use it.Germanunkol wrote:I love how the ship can turn
Yeah, I guess everything is somewhat small. That's the way I prefer it.Germanunkol wrote:Also, the player ship is kinda small.
Interesting thought. But I hope that won't be necessary.sanjiv wrote:> if you made the player red, and the enemies white, the bullets may be easier to see.
That would make a cool upgrade. I'll certainly think about it.sanjiv wrote:> could you add a feature where, when the player was just about to take a bullet, you prematurely cut dt in half to slow time? This might help players cheat death, or just sit back and watch their inevitable death.
Re: Pnorar
You are welcome!R-BG wrote:Also, since this is my first post: Hello community =]
Nice shmup! I love the responsiveness!
Re: Pnorar
It's done, you can download it here:
https://rblau.itch.io/pnorar
https://rblau.itch.io/pnorar
Last edited by R-BG on Tue Mar 12, 2019 8:41 am, edited 1 time in total.
Re: Pnorar
If it was made with Löve then why do I get an "install wiz"-setup?
Re: Pnorar
Looks great !
How did you implement the clouds/fog ?
How did you implement the clouds/fog ?
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