Hm, if you figure out a good way to make code look like code and still be easily modifiable I'd really like to hear because that does sound good. But I think a lot of the power and flexibility lisp offers is because they treat code like data.
Also, check out:
http://readable.sourceforge.net/
I have no idea what the state of it is, but I read it's an attempt to make lisp syntax friendlier, so you might get some inspiration
If you were to create a programming language...
Re: If you were to create a programming language...
Code: Select all
function createAwesomeGame()
local game = game:create()
game:setAwesome(true)
return game
end
- kikito
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Re: If you were to create a programming language...
In case you're interested, Jonathan Blow (the creator of Braid) has done a couple of talks about language design for games. He concentrates a lot on performance and typing. There are somethings I strongly disagree (lots of global variables == good!), but I think they are worth watching.
They are here:
Part 1:
Part 2:
They are here:
Part 1:
Part 2:
When I write def I mean function.
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