It already isn't "the same" I mean it's still awesome to be on Steam, but it doesn't have the same umph as it would've had ~4 years ago, or at least before Greenlight was a thing.
Getting on Steam was this mysterious process of exchanging emails with somebody from Valve. Now it's not as exciting when 100+ games get passed through greenlight each month and more than 4 games are released daily
It's not a matter of getting on Steam anymore, it's a matter of making yourself visible.
Well they have not greenlit any games in over 2 months ^_^
There is also some talk about valve discontinuing greenlight.
Karai17 wrote:1 GB VRAM seems pretty high though...
Requirements are kind of eyeballed right now. Especially since the game isn't fully optimized, still developing some important features such as networking.
Once we get to optimize the game a bit more, I'll update the requirements to something a little more specific.
We plan to do Steam integration by writing bindings for the SteamWorks API in C++ (or obtain it from the wonderful world of open source github) and calling functions in Lua.
We plan to do Steam integration by writing bindings for the SteamWorks API in C++ (or obtain it from the wonderful world of open source github) and calling functions in Lua.
Can you say some bit about the steam integration and how you did it? I also plan todo it and currently i don't know where to start. I don't wanna start with my own c++ module.
We plan to do Steam integration by writing bindings for the SteamWorks API in C++ (or obtain it from the wonderful world of open source github) and calling functions in Lua.
Can you say some bit about the steam integration and how you did it? I also plan todo it and currently i don't know where to start. I don't wanna start with my own c++ module.
I believe they edited love to add steam integration.