Thank u guys for the help. I got the game working but I'm afraid the game will have a force ending point to it.
There's only so much keys on a keyboard.
text based game
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Re: text based game
Never write a text-based game in LOVE unless you want graphical text. Why?
- You will have to manage the text on the screen using all sorts of crazy code.
- You will have to distribute a monospace font.
- You will have to draw onto an SDL window as supposed to a Terminal window, thus making console users unable to run a console-based game!
- SDL takes up WAAAAAY more memory then a plain Terminal window.
Good bye.
- Jasoco
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Re: text based game
You might as well find a copy of DOSBox, get a copy of QBASIC or QuickBASIC and write it in there.
Re: text based game
Gluh, making people have to install DOSBox would be lame as heck unless you are trying to make a retro-graphical game. For a text-based game, I still highly recommend using Lua pure, Python, Ruby, or something else.
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- Robin
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Re: text based game
or BrainFuck?
Just don't do it in Java. Or GameMaker. /me shudders
Just don't do it in Java. Or GameMaker. /me shudders
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Re: text based game
I wouldn't suggest GameMaker for the same reasons as LOVE. I won't re-list what I've already stated.
BrainFuck would only be good if you want everybody to think you're awesome.
If you want to do more rapid development and stuff, then I recommend Python. Why? I don't know. I guess because a lot of people know it so people will easily be able to understand your code if you want to invite others to help develop it.
BrainFuck would only be good if you want everybody to think you're awesome.
If you want to do more rapid development and stuff, then I recommend Python. Why? I don't know. I guess because a lot of people know it so people will easily be able to understand your code if you want to invite others to help develop it.
Good bye.
- Robin
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Re: text based game
I fail to see how that ever would not be the case.Luiji wrote:BrainFuck would only be good if you want everybody to think you're awesome.
++++++++[>++++++++++<-]>.<+++[>++++++<-]>+.>++++++++[>++++++++++++<-]>+.+++++++++++..+++++++++++++.
Personally I would use Python if I wanted to use fancy terminal action (because Lua won't help you doing much more than manually printing ^[[1m and friends, plus Python's simplest line editing capabilities are much higher than Lua's) or ditto string action (have I mentioned I hate strings in Lua?).Luiji wrote:If you want to do more rapid development and stuff, then I recommend Python. Why? I don't know. I guess because a lot of people know it so people will easily be able to understand your code if you want to invite others to help develop it.
But I prefer Lua if I'd want the engine to get out of my way, so I can focus on the textual part of the game. (At which point I usually abandon the game. )
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Re: text based game
Programming an entire text-based game in BrainFuck is impressive to newbes, I should say.
Code: Select all
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Good bye.
Re: text based game
Text games using SDL can be great: Dwarf Fortress
- bartbes
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Re: text based game
ASCIIportal.
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