here's the phyics guide I've gotten from Sonic Retro and it confusing me to build a workable phyics engine for my Sonic 1 and Sonic 2 combined engine
here it is - https://www.evernote.com/shard/s111/sh/ ... 79385fd6bf
This is the full phyics guide/notes that I need to code in lua and also this is featuring a Sonic CD time Traveling engine as well, but that will be added later when I get the phyics engine or Sonic hybrid engine (as I call this engine) ready for the main gameplay.
Here's the Main.lua file for the game it's just empty
Code: Select all
--[[You may modify the game's files as long you do it under the
the share license to share-alike and the other stuff within the license now have fun using my game's code
as long you don't mess it around too much!]]
function love.load()
end
function love.draw()
end
function love.update()
end
--Required Lua Files--
--require "Time Travel" --empty for now (Disabled in Beta Demo)
require "Hybrid Sonic Engine"
--require "intro" --empty for now
--require "cut scene" --empty for now
require "Time Travel Debug" --Special Beta Demo Debugger code for Future Time Periods Experimenting
temp link - https://www.evernote.com/shard/s111/sh/ ... 13db6b346f (this will change if I make more post it notes to my board on the post it notes Plus app on my iPod Touch.)
If anyone can work with me like on skype let me know by messaging me here with yer skype I'l be glad to share my screen with ya and have BBedit open and we can work from there.
this is the main engine on where it's going I call it the Hybrid Sonic Engine
Code: Select all
--[[Hybrid Sonic Engine - this will mimic two Sonic Games which are Sonic 1 and 2.
each one will need to be built from scratch to replicate the old Two Sonic games.
While the Time Travel Mechanics are in a separate lua file]]
--Where the magic begins for the game
function love.load()
end
function love.draw()
end
function love.update()
end