I made a better version of my previous game.
Why not try it?
Pictures:
Download:
versions (red means latest):
version 1e:
*special thanks to Positive07*
-added a sun
-fixed some bugs
version 1d:
*see post below*
version 1c:
-added options menu
-few bug fixes
-changed the title to the actual version of the game (silly me)[/color]
version 1b:
-added a boost square
-added a life square
-added mods
version 1a:
-initial release
*link discontinued*
squares - a game of dodge and collect
squares - a game of dodge and collect
Last edited by Doctory on Mon Sep 29, 2014 12:20 pm, edited 3 times in total.
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: squares - a game of dodge and collect
I love this game!! please keep on going!
I will give you some feedback in the form of a .love file, I commented the parts that I changed so that you can understand why I did so. Please look at it
I will give you some feedback in the form of a .love file, I commented the parts that I changed so that you can understand why I did so. Please look at it
- Attachments
-
- squares1d.love
- Feedback
- (7.4 MiB) Downloaded 161 times
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: squares - a game of dodge and collect
Thanks. You're the first person to actually love it I guess I'll be working on squares 1e thenPositive07 wrote:I love this game!! please keep on going!
I will give you some feedback in the form of a .love file, I commented the parts that I changed so that you can understand why I did so. Please look at it
Edit: I saw you set the console to open on F1. I'm using a laptop, so when I press F1 it opens up the windows help thingy. How about ctrl to open it?
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: squares - a game of dodge and collect
Yeah just be sure that the key is in every keyboard haha I had so much fun and the music is awesome!... 103 is my current record
PS: When I began to play the new version the sun bothered a little because it made the yellow squares look invisible but after a little I got used to it (maybe because after a little you have to act faster? dont know)
Still I like the sun I would add a little movement to it thought maybe scale up and down the light (the bigger and lighter square) or maybe rotate it in one direction and the other... just some ideas
PS: When I began to play the new version the sun bothered a little because it made the yellow squares look invisible but after a little I got used to it (maybe because after a little you have to act faster? dont know)
Still I like the sun I would add a little movement to it thought maybe scale up and down the light (the bigger and lighter square) or maybe rotate it in one direction and the other... just some ideas
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: squares - a game of dodge and collect
Simple yet nice idea! (But I do have a strange weakness for simple geometrical patterns^^)
How about not using traditional lifes, but having multiple squares next to each other (with some spacing)?
That would make the game more challenging as well.
If you're cruel you could even make that you would have to collect different colours with each square...
How about not using traditional lifes, but having multiple squares next to each other (with some spacing)?
That would make the game more challenging as well.
If you're cruel you could even make that you would have to collect different colours with each square...
- Positive07
- Party member
- Posts: 1014
- Joined: Sun Aug 12, 2012 4:34 pm
- Location: Argentina
Re: squares - a game of dodge and collect
I cant imagine that but it sound hard an awesome... maybe other game mode (I love game modes it lets you make many games around the same concept haha)
for i, person in ipairs(everybody) do
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
[tab]if not person.obey then person:setObey(true) end
end
love.system.openURL(github.com/pablomayobre)
Re: squares - a game of dodge and collect
In the first version of squares, I did have multiple squares next to each other. Go check it out if you want. I will see what I can do about your idea.undef wrote:Simple yet nice idea! (But I do have a strange weakness for simple geometrical patterns^^)
How about not using traditional lifes, but having multiple squares next to each other (with some spacing)?
That would make the game more challenging as well.
If you're cruel you could even make that you would have to collect different colours with each square...
Re: squares - a game of dodge and collect
Nicely done. I like the aesthetics.
The colors could be improved a bit: The yellow blocks are not visible in front of the sun. And the purple blocks look very similar to the red ones.
And for the difficulty: At the moment, the difficulty increases to slowly. I got bored before I died the first time. It should better be the other way around. Here is an idea: You could play with the size of the player-block. The more blocks you collect, the bigger you get.
The colors could be improved a bit: The yellow blocks are not visible in front of the sun. And the purple blocks look very similar to the red ones.
And for the difficulty: At the moment, the difficulty increases to slowly. I got bored before I died the first time. It should better be the other way around. Here is an idea: You could play with the size of the player-block. The more blocks you collect, the bigger you get.
Check out my blog on gamedev
Re: squares - a game of dodge and collect
I noticed that the blocks vanish before they actually touch the ground.
Re: squares - a game of dodge and collect
Yes, I did a miscalculation and theres a small space between them and the ground. Will be fixed in the next version.rmcode wrote:I noticed that the blocks vanish before they actually touch the ground.
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