Code: Select all
Intro = {}
Intro.Alpha = 0
Intro.Appeared = true
function Intro:Load()
Logo = love.graphics.newImage("Resources/Gfx/LoveLogo.png")
iCanvas = love.graphics.newCanvas()
local str = love.filesystem.read("Resources/Shaders/CRT-Simple.frag")
scanline = love.graphics.newShader(str)
scanline:send('inputSize',{Game.Width,Game.Height})
scanline:send('textureSize', {Game.Width, Game.Height})
end
function Intro:Update(dt)
if self.Appeared then
if self.Alpha < 254 then
self.Alpha = self.Alpha + 70 * dt
end
if self.Alpha >= 254 then
self.Alpha = 255
self.Appeared = false
end
end
if not self.Appeared then
self.Alpha = self.Alpha - 120 * dt
if self.Alpha < 1 then
if Game:getState() == "Intro" then
Game:setState("Menu")
end
end
end
end
function Intro:Draw()
love.graphics.setCanvas(iCanvas)
love.graphics.setColor(255,255,255,self.Alpha)
love.graphics.draw(Logo,Game.Width/2-Logo:getWidth()/2*0.5,Game.Height/2-Logo:getHeight()/2*0.5,0,0.5,0.5)
love.graphics.setColor(255,255,255,255)
love.graphics.setCanvas()
love.graphics.setShader(scanline)
love.graphics.draw(iCanvas)
love.graphics.setShader()
end
I'm using the CRT shader from Mari0 and I was guided by http://love2d.org/forums/viewtopic.php? ... &start=230 to set up the shader. However, The alpha of the Logo does not change. I'm assuming that either the canvas or the shader are to blame for this. Help is appreciated.