Well, if it's impossible to code the game to not use canvases, then the proper procedure would be to throw up a polite error informing the user. "Sorry, but your computer cannot run this game because your graphics card does not support an important feature. Possibly try updating your drivers." or whatever.nuno wrote:What's the procedure if the driver doesnt and the game requires it? Just quit?sphyrth wrote:Here's an enhancement suggestion:
Before/During(?) the menu-screen it should detect whether my driver supports canvases or not.
Autumn - RELEASED :D
- Jasoco
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Re: Autumn - RELEASED :D
Re: Autumn - RELEASED :D
I was just clicking. I'll let you know if this persists when i encounter the puzzle again. It was pretty weird though, Some tiles never moved, Some tiles sometimes moved. Perhaps i was dragging the mouse a little bit so it didn't register. But like i said, I'll let you know when i encounter it again.nuno wrote:how are you trying to move them?veethree wrote:I'm having some problems with the tile sliding puzzle. Sometimes the tiles move sometimes they don't. Is this a bug or some odd mechanic?
Other than that, So far it seems like a nice game.
I implemented 2 different ways: either by clicking on the piece you want to move, or by dragging it to the empty slot.
After playing it a bit more, I must say it's pretty awesome. Has such a relaxing vibe. I'd recommend this to anyone. Are you planning on putting this on greenlight?
Re: Autumn - RELEASED :D
veethree wrote:I was just clicking. I'll let you know if this persists when i encounter the puzzle again. It was pretty weird though, Some tiles never moved, Some tiles sometimes moved. Perhaps i was dragging the mouse a little bit so it didn't register. But like i said, I'll let you know when i encounter it again.nuno wrote:how are you trying to move them?veethree wrote:I'm having some problems with the tile sliding puzzle. Sometimes the tiles move sometimes they don't. Is this a bug or some odd mechanic?
Other than that, So far it seems like a nice game.
I implemented 2 different ways: either by clicking on the piece you want to move, or by dragging it to the empty slot.
After playing it a bit more, I must say it's pretty awesome. Has such a relaxing vibe. I'd recommend this to anyone. Are you planning on putting this on greenlight?
thanks! I'm very happy to read that, it was exactly its purpose
I can't afford the 100$ for the greenlight entrance right now.. and I don't think I would ever get enough votes to make it thru (i'm too new in the gamedev world).. so my quick answer for that question would be no. ;(
- DaedalusYoung
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Re: Autumn - RELEASED :D
It crashes on startup on OS X 10.8.5. I read this in the crash log:
When I extract the .love file, it still crashes. When I unzip the .love file, it still crashes. When I edit conf.lua to set fullscreen to false, it does start up, still in fullscreen though. So I don't know what happens, but having fullscreen set to true in conf.lua makes LÖVE crash on startup.
Considering you're setting fullscreen on anyway in love.load (so I assume), set it to false in conf.lua, just in case.
Code: Select all
Application Specific Information:
*** Terminating app due to uncaught exception 'CALayerInvalidGeometry', reason: 'CALayer position contains NaN: [nan nan]'
terminate called throwing an exception
abort() called
Considering you're setting fullscreen on anyway in love.load (so I assume), set it to false in conf.lua, just in case.
Re: Autumn - RELEASED :D
Do you mind downloading again the macos version? Should be fixed nowDaedalusYoung wrote:It crashes on startup on OS X 10.8.5. I read this in the crash log:
When I extract the .love file, it still crashes. When I unzip the .love file, it still crashes. When I edit conf.lua to set fullscreen to false, it does start up, still in fullscreen though. So I don't know what happens, but having fullscreen set to true in conf.lua makes LÖVE crash on startup.Code: Select all
Application Specific Information: *** Terminating app due to uncaught exception 'CALayerInvalidGeometry', reason: 'CALayer position contains NaN: [nan nan]' terminate called throwing an exception abort() called
Considering you're setting fullscreen on anyway in love.load (so I assume), set it to false in conf.lua, just in case.
- DaedalusYoung
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Re: Autumn - RELEASED :D
Yes, that works. But now the .app has no icon anymore?
Re: Autumn - RELEASED :D
argghh.. these are the issues when you don't have the OS to test yourself.DaedalusYoung wrote:Yes, that works. But now the .app has no icon anymore?
uploaded again, I think I got it right, now
- DaedalusYoung
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Re: Autumn - RELEASED :D
Yeah, that's all fine now
Re: Autumn - RELEASED :D
What I meant by that is that the Error Message should inform me as soon as (or before) the menu appears, and not when I am about to start the game.Jasoco wrote: Well, if it's impossible to code the game to not use canvases, then the proper procedure would be to throw up a polite error informing the user. "Sorry, but your computer cannot run this game because your graphics card does not support an important feature. Possibly try updating your drivers." or whatever.
Re: Autumn - RELEASED :D
This game changed my life.. forever.
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