This seems like the likely case actually. I remember that when I try and make a .7z then make it a .love. It wouldn't work. So make it a .zip rather than a .rar (at this point we'll assume this is the problem.). I'd try myself, but I don't like winrar, and I'm too tired to download and try it.bartbes wrote:Kind of, but mostly because you tell it to create a rar file, and not a zip file.Ortimh wrote:I believe it is because of WinRAR
You can definitively implement this. A couple ways is some simple trigonometry. Using some nice tan's and a couple x, y coords. Then an update function, and you could have the player move from one point, to another point. This is a smooth way to move the player, however I think you would have to make changes to your moveto function (I think that's what it's called.). Or you could do tweening, if that's your thing. To be honest when I tried to look up tweening, I couldn't find much. But you could use kikito's tweening thing. I think I might personally browse his code to see how it works. But you can use tweening to move between two coords.ELFUERTE wrote:Hm,quick question. Since moving the character tile by tile looks a bit choppy,would you suggest moving the character pixel per pixel? Is this a viable alternative?
However, I really need to sleep right now, and I hope something out of the paragraph was readable sorry if it isn't. So I'm going to go to bed, and if you haven't gotten help by "tomorrow" (It's 5:30 am for me, and I sleep during the day.) than I'll help you out there.